// Add new Plant to plant list public void AddPlant(Plant plant) { this.plants.Add(plant); this.griding.Add(plant); }
public virtual void Damaging(Plant plant) { Plants_Bullets.Plant.Impacts.Damaging impDamage = new Plants_Bullets.Plant.Impacts.Damaging(this.Game, this.Damage); plant.AddImpact(impDamage); }