// Call state notification (is user on a call or not?): ************************************************************ private void OnOnCall(OnCallArgs e) { if (OnCall != null) OnCall(this, e); }
void m_spokes_OnCall(object sender, OnCallArgs e) { OnPltEvent(new PltEventArgs(PltEventType.OnCall, e.CallId.ToString(), e.CallSource, e.Incoming.ToString(), e.State.ToString())); }
void spokes_OnCall(object sender, OnCallArgs e) { if (e.CallSource == APP_NAME) { m_oncall = true; SetCallControlGUIEnabled(m_oncall); } LogMessage(MethodInfo.GetCurrentMethod().Name, ">>> On a call, call source: " + e.CallSource + ", incoming? :" + e.Incoming); UpdateDeviceStatusGUIItem(callStateLbl, e.State == OnCallCallState.Ringing ? "Ringing" : "On Call"); UpdateDeviceStatusGUIItem(callDirectionLbl, e.Incoming ? "Incoming" : "Outgoing"); UpdateDeviceStatusGUIItem(callSourceLbl, e.CallSource); UpdateDevicePictureBox(callStatePictureBox, Properties.Resources.call_onCall); AnimateBackgroundColor(callStatePictureBox, Color.FromArgb(0, 51, 102)); }
void m_spokes_OnCall(object sender, OnCallArgs e) { DebugPrint(MethodInfo.GetCurrentMethod().Name, "@@@ On VoIP Call: incoming = " + e.Incoming + ", source = " + e.CallSource + ", state = " + e.State); }
static void spokes_OnCall(object sender, OnCallArgs e) { Console.WriteLine("OnCall, sending message to Client App via socket..."); if (socket == null) { Console.WriteLine("INFO: No client connected."); return; } socket.sendMsg("OnCall,"+e.Incoming+","+(int)e.State+","+e.CallSource); }
private void OnDeviceCall(object sender, OnCallArgs e) { _traceContext.Status(String.Format("DeviceManager.OnDeviceCall {0}", e.CallId)); if (OnCall != null) { OnCall(this,e); } }