public override float GetScore(Tile tile, int tileID) { if (tile.WaterCovered) { return(-100f); } if (tile.temperature <= 18f) { return(0f); } if (tile.temperature > 0f && (tile.rainfall / tile.temperature < 28f)) { return(0f); } if (tile.rainfall < 600f) { return(0f); } float tempAdjust = TempCheck.SeasonalTempChange(tileID); if (tile.rainfall >= 2000f && (tile.temperature - tempAdjust <= 42f)) { return(0f); } return(22.5f + (tile.temperature - 20f) * 2.2f + (tile.rainfall - 600f) / 100f); }
public override float GetScore(Tile tile, int tileID) { if (tile.WaterCovered) { return(-100f); } if (tile.temperature < -10f) { return(0f); } if (tile.rainfall < 600f) { return(0f); } float tempAdjust = TempCheck.SeasonalTempChange(tileID); if (tile.temperature > 5f && (tile.temperature + tempAdjust >= 18f)) { return(0f); } if (tile.temperature + tempAdjust < 12f) { return(0f); } return(15f); }
public override float GetScore(Tile tile, int tileID) { if (tile.WaterCovered) { return(-100f); } if (tile.temperature <= 5f || tile.temperature > 18f) { return(0f); } if (tile.rainfall < 600f) { return(0f); } if (tile.swampiness < 0.5f) { return(0f); } float tempAdjust = TempCheck.SeasonalTempChange(tileID); if (tile.temperature + tempAdjust < 18f) { return(0f); } return(15f + (tile.temperature - 7f) + (tile.rainfall - 600f) / 180f + tile.swampiness * 3f); }
public override float GetScore(Tile tile, int tileID) { if (Controller.Settings.usingMoreVanillaBiomes) { if (!(bool)Controller.MoreVanillaBiomesGrasslandsSettingFI.GetValue(null)) { return(-100f); } } if (tile.WaterCovered) { return(-100f); } if (tile.temperature <= 18f) { return(0f); } if (tile.temperature > 0f && (tile.rainfall / tile.temperature < 28f)) { return(0f); } if (tile.rainfall < 1200f) { return(0f); } float tempAdjust = TempCheck.SeasonalTempChange(tileID); if (tile.rainfall >= 2000f && (tile.temperature - tempAdjust <= 42f)) { return(0f); } return(22.5f + (tile.temperature - 20f) * 2.2f + (tile.rainfall - 1200f) / 50f); }
public override float GetScore(Tile tile, int tileID) { if (tile.WaterCovered) { return(-100f); } if (tile.temperature < 15f) { return(0f); } if (tile.rainfall < 2000f) { return(0f); } if (tile.swampiness < 0.5f) { return(0f); } float tempAdjust = TempCheck.SeasonalTempChange(tileID); if (tile.temperature - tempAdjust > 42f) { return(0f); } return(28f + (tile.temperature - 20f) * 1.5f + (tile.rainfall - 600f) / 165f + tile.swampiness * 3f); }
public override float GetScore(Tile tile, int tileID) { if (tile.WaterCovered) { return(-100f); } float tempAdjust = TempCheck.SeasonalTempChange(tileID); if (tile.temperature + tempAdjust > 3f) { return(0f); } return(BiomeWorker_IceSheet.PermaIceScore(tile)); }
public override float GetScore(Tile tile, int tileID) { // This mimics More Vanilla Biome's enable/disable function. if (Controller.Settings.usingMoreVanillaBiomes) { if (!(bool)Controller.MoreVanillaBiomesGrasslandsSettingFI.GetValue(null)) { return(-100f); } } if (tile.WaterCovered) { return(-100f); } if (tile.temperature < -10f) { return(0f); } if (tile.rainfall < 170f) { return(0f); } float tempAdjust = TempCheck.SeasonalTempChange(tileID); if (tile.temperature + tempAdjust < 6f) { return(0f); } if (tile.rainfall >= 600f && (tile.temperature + tempAdjust >= 12f)) { return(0f); } if (tile.temperature > 0f && (tile.rainfall / tile.temperature < 28f)) { return(0f); } if (tile.temperature < 0f && (tile.rainfall / -tile.temperature < 50f)) { return(0f); } if (tile.temperature < 0f) { return(-tile.temperature + 0.0003f); } return(tile.temperature + 0.0003f); }
public override float GetScore(Tile tile, int tileID) { if (Controller.Settings.otherGrassland.Equals(true)) { return(-100f); } if (tile.WaterCovered) { return(-100f); } if (tile.temperature < -10f) { return(0f); } if (tile.rainfall < 170f) { return(0f); } float tempAdjust = TempCheck.SeasonalTempChange(tileID); if (tile.temperature + tempAdjust < 6f) { return(0f); } if (tile.rainfall >= 600f && (tile.temperature + tempAdjust >= 12f)) { return(0f); } if (tile.temperature > 0f && (tile.rainfall / tile.temperature < 28f)) { return(0f); } if (tile.temperature < 0f && (tile.rainfall / -tile.temperature < 50f)) { return(0f); } if (tile.temperature < 0f) { return(-tile.temperature + 0.0003f); } return(tile.temperature + 0.0003f); }
public override float GetScore(Tile tile, int tileID) { if (tile.WaterCovered) { return(-100f); } if (tile.temperature < -10f) { return(0f); } if (tile.rainfall < 170f) { return(0f); } float tempAdjust = TempCheck.SeasonalTempChange(tileID); if (tile.temperature + tempAdjust < 6f) { return(0f); } if (tile.rainfall >= 600f && (tile.temperature + tempAdjust >= 12f)) { return(0f); } if (tile.temperature > 0f && (tile.rainfall / tile.temperature < 28f)) { return(0f); } if (tile.temperature < 0f && (tile.rainfall / -tile.temperature < 50f)) { return(0f); } if (tile.elevation > 1000f) { if (tile.temperature < 0f) { return(-tile.temperature + 0.0004f); } return(tile.temperature + 0.0004f); } return(0f); }
public override float GetScore(Tile tile, int tileID) { if (tile.WaterCovered) { return(-100f); } if (tile.rainfall < 170f) { return(0f); } float tempAdjust = TempCheck.SeasonalTempChange(tileID); if (tile.temperature + tempAdjust > 6f) { return(0f); } if (tile.temperature < -18f && tile.temperature > -24f) { return(100f); } return(0f); }