public void MeasureProperties(Vector3d dir, double height, out double pressure, out double density, out double temperature, out double c) { double x = Math.Min(Math.Max((height - Planet.Radius) / (Radius - Planet.Radius), 0), 1.5); // height as [0, 1.5] double exp = Math.Exp(-4.0 * x); pressure = SurfacePressure * exp; density = SurfaceDensity * exp; double temp = Planet.GetTemperature(dir); temperature = temp * (-10 * (x - .0714) * (x - .4714) * (x - .6857) + .7692); c = 331.3 + (.6 * temperature); }
public void DrawHUD(Renderer renderer) { // time warp rect renderer.D2DContext.FillRectangle( new RawRectangleF(0, 0, 100, 40), renderer.Brushes["White"]); // time warp renderer.D2DContext.DrawText("x" + TimeWarp.ToString("N0"), renderer.SegoeUI24, new RawRectangleF(10, 0, 100, 40), renderer.Brushes["Black"]); // center rect float xmid = renderer.ResolutionX * .5f; renderer.D2DContext.FillRectangle( new RawRectangleF(xmid - 150, 0, xmid + 150, 50), renderer.Brushes["White"]); renderer.SegoeUI24.TextAlignment = SharpDX.DirectWrite.TextAlignment.Leading; renderer.SegoeUI14.TextAlignment = SharpDX.DirectWrite.TextAlignment.Leading; // get nearest body/star CelestialBody cb = StarSystem.ActiveSystem.GetCurrentSOI(player.Position); Vector3d dir = cb.Position - player.Position; double h = dir.Length(); dir /= h; if (h > cb.SOI) { cb = StarSystem.ActiveSystem.GetStar(); } Vector3d relative = cb.Velocity; string vlbl = "Orbit"; double r = cb.Radius; double radarAltitude = h - cb.GetHeight(dir); if (radarAltitude < 10000) { vlbl = "Surface"; relative = cb.VelocityOnPoint(player.Position - cb.Position) + cb.Velocity; } if (cb is Planet) { Planet p = cb as Planet; r = p.Radius + p.OceanHeight * p.TerrainHeight; #region surface info double temp = p.GetTemperature(dir); double humid = p.GetHumidity(dir) * 100; renderer.D2DContext.FillRectangle( new RawRectangleF(xmid + 155, 0, xmid + 260, 80), renderer.Brushes["White"]); renderer.D2DContext.DrawText("Surface: ", renderer.SegoeUI14, new RawRectangleF(xmid + 155, 3, xmid + 240, 10), renderer.Brushes["Black"]); renderer.D2DContext.DrawText(temp.ToString("F1") + "°C", renderer.SegoeUI14, new RawRectangleF(xmid + 165, 15, xmid + 240, 30), renderer.Brushes["Black"]); renderer.D2DContext.DrawText(humid.ToString("F1") + "%", renderer.SegoeUI14, new RawRectangleF(xmid + 165, 30, xmid + 240, 45), renderer.Brushes["Black"]); #endregion #region atmosphere info Atmosphere a = p.Atmosphere; if (a != null && h < a.Radius * 1.5) { double atemp; double pressure; double density; double c; a.MeasureProperties(dir, h, out pressure, out density, out atemp, out c); if (pressure > .1) { renderer.D2DContext.FillRectangle( new RawRectangleF(xmid - 260, 0, xmid - 155, 80), renderer.Brushes["White"]); renderer.D2DContext.DrawText("Atmosphere: ", renderer.SegoeUI14, new RawRectangleF(xmid - 250, 3, xmid - 155, 10), renderer.Brushes["Black"]); renderer.D2DContext.DrawText(atemp.ToString("F1") + "°C", renderer.SegoeUI14, new RawRectangleF(xmid - 240, 15, xmid - 155, 30), renderer.Brushes["Black"]); renderer.D2DContext.DrawText(pressure.ToString("F1") + " kPa", renderer.SegoeUI14, new RawRectangleF(xmid - 240, 30, xmid - 155, 45), renderer.Brushes["Black"]); renderer.D2DContext.DrawText(density.ToString("F1") + " kg/m^3", renderer.SegoeUI14, new RawRectangleF(xmid - 240, 45, xmid - 155, 60), renderer.Brushes["Black"]); renderer.D2DContext.DrawText("Mach " + (player.Velocity.Length() / c).ToString("F2"), renderer.SegoeUI14, new RawRectangleF(xmid - 240, 60, xmid - 155, 75), renderer.Brushes["Black"]); } } #endregion } // altitude renderer.D2DContext.DrawText(Physics.FormatDistance(h - r), renderer.SegoeUI24, new RawRectangleF(xmid, 0, xmid + 150, 40), renderer.Brushes["Black"]); // body label renderer.D2DContext.DrawText(cb.Name, renderer.SegoeUI14, new RawRectangleF(xmid, 30, xmid + 150, 50), renderer.Brushes["Black"]); Orbit o = new Orbit(player.Position - cb.Position, player.Velocity - cb.Velocity, cb); renderer.SegoeUI14.ParagraphAlignment = SharpDX.DirectWrite.ParagraphAlignment.Far; renderer.SegoeUI14.TextAlignment = SharpDX.DirectWrite.TextAlignment.Leading; renderer.D2DContext.DrawText(o.ToString(), renderer.SegoeUI14, new RawRectangleF(renderer.ResolutionX * .5f, renderer.ResolutionY, renderer.ResolutionX * .5f, renderer.ResolutionY), renderer.Brushes["White"]); // TODO: fix keplerian orbits //List<Vector3d> pts = new List<Vector3d>(); //Vector3d op, ov; //for (double t = 0; t < o.T; t += o.T * .05) { // o.ToCartesian(cb, t, out op, out ov); // pts.Add(cb.Position + op); //} //o.ToCartesian(cb, o.T, out op, out ov); //pts.Add(cb.Position + op); //Debug.DrawLine(Color.CornflowerBlue, pts.ToArray()); // //foreach (Vector3d p in pts) { // Vector3d pos; // double scale; // renderer.Camera.GetScaledSpace(p + cb.Position, out pos, out scale); // Debug.DrawBox(Color.Green, new OrientedBoundingBox(pos - (Vector3d)Vector3.One * 10000 * scale, pos + (Vector3d)Vector3.One * 10000 * scale)); //} // velocity renderer.D2DContext.DrawText(Physics.FormatSpeed((player.Velocity - relative).Length()), renderer.SegoeUI24, new RawRectangleF(xmid - 130, 0, xmid, 40), renderer.Brushes["Black"]); renderer.D2DContext.DrawText(vlbl, renderer.SegoeUI14, new RawRectangleF(xmid - 130, 35, xmid, 50), renderer.Brushes["Black"]); }