예제 #1
0
파일: Mathd.cs 프로젝트: fishykins/DW-ECS
        public static double LerpAngle(double a, double b, double t)
        {
            double num = Mathd.Repeat(b - a, 360d);

            if (num > 180.0d)
            {
                num -= 360d;
            }
            return(a + num * Mathd.Clamp01(t));
        }
예제 #2
0
 public static Vector3d Lerp(Vector3d from, Vector3d to, double t)
 {
     t = Mathd.Clamp01(t);
     return(new Vector3d(from.x + (to.x - from.x) * t, from.y + (to.y - from.y) * t, from.z + (to.z - from.z) * t));
 }
예제 #3
0
파일: Mathd.cs 프로젝트: fishykins/DW-ECS
 public static double SmoothStep(double from, double to, double t)
 {
     t = Mathd.Clamp01(t);
     t = (-2.0 * t * t * t + 3.0 * t * t);
     return(to * t + from * (1.0 - t));
 }
예제 #4
0
파일: Mathd.cs 프로젝트: fishykins/DW-ECS
 public static double Lerp(double from, double to, double t)
 {
     return(from + (to - from) * Mathd.Clamp01(t));
 }