override public void OnInspectorGUI() { placementHelper.objectToPlace = (Transform)EditorGUILayout.ObjectField(placementHelper.objectToPlace, typeof(Transform), true); placementHelper.rotation = EditorGUILayout.Vector3Field("Rotation", placementHelper.rotation); placementHelper.scale = EditorGUILayout.Vector3Field("Scale", placementHelper.scale); placementHelper.rotationVariation = EditorGUILayout.Vector3Field("Rotation variation", placementHelper.rotationVariation); placementHelper.scaleVariation = EditorGUILayout.Vector3Field("Scale variation", placementHelper.scaleVariation); if (placeObjects) { if (GUILayout.Button("Stop placing")) { placeObjects = false; } } else { if (GUILayout.Button("Place objects")) { placeObjects = true; } } if (placementHelper.objects.Count > 0) { if (GUILayout.Button("Clear objects")) { placementHelper.ClearObjects(); } } // automatic placementHelper.automaticPerVertexPlacement = EditorGUILayout.Toggle("Automatic placement", placementHelper.automaticPerVertexPlacement); if (placementHelper.automaticPerVertexPlacement) { EditorGUILayout.HelpBox("Automatic placement adds objects to newly generated surfaces at given lod level. The objects are added to each vertex position.", MessageType.Info); placementHelper.lodLevel = EditorGUILayout.IntField("Lod Level", placementHelper.lodLevel); placementHelper.objectChance = EditorGUILayout.FloatField("Object Chance", placementHelper.objectChance); placementHelper.minHeight = EditorGUILayout.FloatField("Min Height", placementHelper.minHeight); placementHelper.maxHeight = EditorGUILayout.FloatField("Max Height", placementHelper.maxHeight); placementHelper.minPolarity = EditorGUILayout.FloatField("Min Polarity", placementHelper.minPolarity); placementHelper.maxPolarity = EditorGUILayout.FloatField("Max Polarity", placementHelper.maxPolarity); if (GUILayout.Button("Generate Objects")) { placementHelper.GenerateObjects(); } } if (placementHelper.surfaceObjects.Count > 0) { if (GUILayout.Button("Clear generated objects")) { placementHelper.ClearGeneratedObjects(); } } }