static internal void HandleChildTransform(NetworkMessage netMsg) { NetworkInstanceId netId = netMsg.reader.ReadNetworkId(); uint childIndex = netMsg.reader.ReadPackedUInt32(); #if UNITY_EDITOR //UnityEditor.NetworkDetailStats.IncrementStat( // UnityEditor.NetworkDetailStats.NetworkDirection.Incoming, // MsgType.LocalChildTransform, "16:LocalChildTransform", 1); #endif GameObject foundObj = NetworkServer.FindLocalObject(netId); if (foundObj == null) { if (LogFilter.logError) { Debug.LogError("Received NetworkTransformChild data for GameObject that doesn't exist"); } return; } var children = foundObj.GetComponents <NetworkTransformChild>(); if (children == null || children.Length == 0) { if (LogFilter.logError) { Debug.LogError("HandleChildTransform no children"); } return; } if (childIndex >= children.Length) { if (LogFilter.logError) { Debug.LogError("HandleChildTransform childIndex invalid"); } return; } NetworkTransformChild foundSync = children[childIndex]; if (foundSync == null) { if (LogFilter.logError) { Debug.LogError("HandleChildTransform null target"); } return; } if (!foundSync.localPlayerAuthority) { if (LogFilter.logError) { Debug.LogError("HandleChildTransform no localPlayerAuthority"); } return; } if (!netMsg.conn.clientOwnedObjects.Contains(netId)) { if (LogFilter.logWarn) { Debug.LogWarning("NetworkTransformChild netId:" + netId + " is not for a valid player"); } return; } foundSync.UnserializeModeTransform(netMsg.reader, false); foundSync.m_LastClientSyncTime = Time.time; if (!foundSync.isClient) { // dedicated server wont interpolate, so snap. foundSync.m_Target.localPosition = foundSync.m_TargetSyncPosition; foundSync.m_Target.localRotation = foundSync.m_TargetSyncRotation3D; } }
void OnCRC(NetworkMessage netMsg) { netMsg.ReadMessage(s_CRCMessage); NetworkCRC.Validate(s_CRCMessage.scripts, numChannels); }