public static Universe ReadUniverseFromFile(PlanetSim parent, int id) { try { using (StreamReader reader = new StreamReader(CreateFileName(id))) { Universe createdUniverse = new Universe(parent, id); string[] source = reader.ReadToEnd().Split('\n'); for (int i = 0; i < source.Length; i++) { source[i] = source[i].Trim(); } if (source[0].IndexOf(UniverseHeader) > 0) { return(null); } ReadUniverseParameters(createdUniverse, source); ReadPlanets(createdUniverse, source); return(createdUniverse); } } catch { } return(null); }
/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { int screenWidth = 1920; int screenHeight = 1080; int maxProcessorsUsed = 0; bool freeFPS = false; try { if (args.Length > 0) { maxProcessorsUsed = Convert.ToInt32(args[0]); } } catch { maxProcessorsUsed = 0; } if (maxProcessorsUsed < 0) { maxProcessorsUsed = 0; } try { if (args.Length > 2) { screenWidth = Convert.ToInt32(args[1]); screenHeight = Convert.ToInt32(args[2]); } } catch { screenWidth = 1920; screenHeight = 1080; } try { if (args.Length > 3) { freeFPS = Convert.ToInt32(args[3]) > 0; } } catch { freeFPS = false; } using (PlanetSim game = new PlanetSim(maxProcessorsUsed, screenWidth, screenHeight, freeFPS)) { game.Run(); } }
public Universe(PlanetSim parent, int id) : base(parent) { Planets = new PlanetCollection(); SelectedPlanets = new List <Planet>(); Camera = new UniverseCamera(Parent.GraphicsDevice.Viewport); GravityHandler = parent.GravityHandler; CollisionHandler = parent.CollisionHandler; MultiProcessing = parent.MultiProcessing; ID = id; Reset(); }