public override void IsOver() { if (this.Life <= 0) { SingleObject.GetSingle().RemoveGameObject(this); SingleObject.GetSingle().AddGameObject(new EnemyBoom(this.x, this.y, this.EnemyType)); switch (this.EnemyType) { case 0: if (Forms.Form1.lost == false) { SingleObject.GetSingle().Score += 10; } break; case 1: if (Forms.Form1.lost == false) { SingleObject.GetSingle().Score += 20; } break; case 2: if (Forms.Form1.lost == false) { SingleObject.GetSingle().Score += 30; } break; } } }
public override void Draw(Graphics g) { switch (this.Type) { case 0: for (int i = 0; i < imgs1.Length; i++) { g.DrawImage(imgs1[i], this.x, this.y); } break; case 1: for (int i = 0; i < imgs2.Length; i++) { g.DrawImage(imgs2[i], this.x, this.y); } break; case 2: for (int i = 0; i < imgs3.Length; i++) { g.DrawImage(imgs3[i], this.x, this.y); } break; } SingleObject.GetSingle().RemoveGameObject(this); }
public void Fire() { if (Forms.Form1.shoottimer > 7) { SingleObject.GetSingle().AddGameObject(new HeroBullet(this, 10, 1)); Forms.Form1.shoottimer = 0; } }
public static SingleObject GetSingle() { if (_single == null) { _single = new SingleObject(); } return(_single); }
public override void Draw(Graphics g) { for (int i = 0; i < imgs.Length; i++) { g.DrawImage(imgs[i], this.x, this.y, imgs[i].Width / 2, imgs[i].Height / 2); } SingleObject.GetSingle().RemoveGameObject(this); }
public override void Move() { switch (this.Dir) { case Direction.up: this.y -= this.Speed; break; case Direction.down: this.y += this.Speed; break; case Direction.left: this.x -= this.Speed; break; case Direction.right: this.x += this.Speed; break; } if (this.y <= 0) { invulnerable = true; } else { invulnerable = false; } if (this.x <= 0) { this.x = 0; } if (this.x > 280) { this.x = 280; } if (this.y >= 780) { this.y = 1400; SingleObject.GetSingle().RemoveGameObject(this); } if (r.Next(0, 100) > 95) { Fire(); } }
public override void IsOver() { SingleObject.GetSingle().AddGameObject(new HeroBoom(this.x, this.y)); this.y = 1000; Forms.Form1.lost = true; }
public void Fire() { SingleObject.GetSingle().AddGameObject(new EnemyBullet(this, 20, 1)); }