public static SCNPlane CreatePlane(CGSize size, NSObject contents) { var plane = SCNPlane.Create(size.Width, size.Height); plane.InsertMaterial(SCNMaterialExtensions.CreateMaterial(contents), 0); return(plane); }
public static SCNPlane CreateSquarePlane(float size, NSObject contents) { var plane = SCNPlane.Create(size, size); plane.InsertMaterial(SCNMaterialExtensions.CreateMaterial(contents), 0); return(plane); }
public static SCNNode CreateAxesNode(float quiverLength, float quiverThickness) { quiverThickness = (quiverLength / 50f) * quiverThickness; var chamferRadius = quiverThickness / 2f; var xQuiverBox = SCNBox.Create(quiverLength, quiverThickness, quiverThickness, chamferRadius); xQuiverBox.InsertMaterial(SCNMaterialExtensions.CreateMaterial(UIColor.Red, false), 0); var xQuiverNode = SCNNode.FromGeometry(xQuiverBox); xQuiverNode.Position = new SCNVector3((quiverLength / 2f), 0, 0); var yQuiverBox = SCNBox.Create(quiverThickness, quiverLength, quiverThickness, chamferRadius); yQuiverBox.InsertMaterial(SCNMaterialExtensions.CreateMaterial(UIColor.Green, false), 0); var yQuiverNode = SCNNode.FromGeometry(yQuiverBox); yQuiverNode.Position = new SCNVector3(0, (quiverLength / 2f), 0); var zQuiverBox = SCNBox.Create(quiverThickness, quiverThickness, quiverLength, chamferRadius); zQuiverBox.InsertMaterial(SCNMaterialExtensions.CreateMaterial(UIColor.Blue, false), 0); var zQuiverNode = SCNNode.FromGeometry(zQuiverBox); zQuiverNode.Position = new SCNVector3(0, 0, (quiverLength / 2f)); // Assemble node var quiverNode = new SCNNode() { Name = "Axes" }; quiverNode.AddChildNode(xQuiverNode); quiverNode.AddChildNode(yQuiverNode); quiverNode.AddChildNode(zQuiverNode); // Return results return(quiverNode); }