public Splatter([NotNull] ParticleWetSplatter splatters, [NotNull] DecalSettings settings) { _splatters = splatters; _settings = new DecalSettingsSaturationProxy(settings); settings.Changed += DecalSettingsChanged; }
public WetDecal() { _settings = new DecalSettings { Saturation = 0.5f, EdgeFadeoff = 0.1f, LayerProjection = ProjectionMode.Local, FaceSharpness = 1, LayerMode = LayerMode.None }; }