public double GetIntensity(Vector4 point, World w) { var total = 0.0; for (var v = 0; v < this.Vsteps; v++) { for (var u = 0; u < this.Usteps; u++) { var lightPos = this.GetPoint(u, v); if (!w.IsShadowed(lightPos, point)) { total = total + 1.0; } } } return(total / this.Samples); }
public double GetIntensity(Vector4 point, World w) { var shadow = w.IsShadowed(this.Position, point); return(shadow ? 0.0 : 1.0); }