public static ent Create(string prefabID, Vector3 position, bool pooled = false) { int id; byte age = 0; if (ent.entityStackLength > 0) { var pop = ent.entityStack.Dequeue(); byte ageOld = pop.age; id = pop.id; unchecked { age = (byte)(ageOld + 1); } ent.entityStackLength--; } else { id = ent.lastID++; } Initialize(id, age, pooled); transforms[id] = pooled ? HelperFramework.SpawnInternal(Pool.Entities, prefabID, position) : HelperFramework.SpawnInternal(prefabID, position); return(new ent(id, age)); }
public static ent Create(GameObject prefab, ModelComposer model, bool pooled = false) { int id; byte age = 0; if (ent.entityStackLength > 0) { var pop = ent.entityStack.Dequeue(); byte ageOld = pop.age; id = pop.id; unchecked { age = (byte)(ageOld + 1); } ent.entityStackLength--; } else { id = ent.lastID++; } var entity = new ent(id, age); Initialize(id, age, pooled); transforms[id] = pooled ? HelperFramework.SpawnInternal(Pool.Entities, prefab) : HelperFramework.SpawnInternal(prefab); model(entity, null); Delayed.Set(entity, 0, Delayed.Action.Activate); return(entity); }
public static ent Create(GameObject prefab, BlueprintEntity bpAsset, bool pooled = false) { int id; byte age = 0; if (ent.entityStackLength > 0) { var pop = ent.entityStack.Dequeue(); byte ageOld = pop.age; id = pop.id; unchecked { age = (byte)(ageOld + 1); } ent.entityStackLength--; } else { id = ent.lastID++; } var entity = new ent(id, age); Initialize(id, age, pooled); transforms[id] = pooled ? HelperFramework.SpawnInternal(Pool.Entities, prefab) : HelperFramework.SpawnInternal(prefab); bpAsset.Execute(entity); return(entity); }
public static Actor Create(GameObject prefab, bool pooled = false) { var tr = pooled ? HelperFramework.SpawnInternal(Pool.Entities, prefab) : HelperFramework.SpawnInternal(prefab); var actor = tr.AddGetActor(); actor.isPooled = pooled; actor.Launch(); return(actor); }
public static Actor Create(GameObject prefab, ModelComposer model, Vector3 position, bool pooled = false) { var tr = pooled ? HelperFramework.SpawnInternal(Pool.Entities, prefab, position) : HelperFramework.SpawnInternal(prefab, position); var actor = tr.AddGetActor(); actor.isPooled = pooled; actor.Launch(model); return(actor); }
public static Actor Create(string prefabID, ModelComposer model, bool pooled = false) { var tr = pooled ? HelperFramework.SpawnInternal(Pool.Entities, prefabID) : HelperFramework.SpawnInternal(prefabID); var actor = tr.AddGetActor(); actor.isPooled = pooled; actor.Launch(model); return(actor); }
public static Actor Create(string prefabID, BlueprintEntity bp, bool pooled = false) { var tr = pooled ? HelperFramework.SpawnInternal(Pool.Entities, prefabID) : HelperFramework.SpawnInternal(prefabID); var actor = tr.AddGetActor(); actor.buildFrom = bp; actor.isPooled = pooled; actor.Launch(); return(actor); }
public static Actor Create(string prefabID, Vector3 position, bool pooled = false) { var tr = pooled ? HelperFramework.SpawnInternal(Pool.Entities, prefabID, position) : HelperFramework.SpawnInternal(prefabID, position); var actor = tr.AddGetActor(); actor.isPooled = pooled; actor.Launch(); return(actor); }
public static void CreateSample() { var path = HelperFramework.GetPathLibrary(); if (path == string.Empty) { path = PATH_TO_TEMPLATE; } #if !ACTORS_COMPONENTS_STRUCTS else { path = string.Format($"{path}/Editor/Templates/TmpComponent.txt"); }
public static void CreateSample() { var path = HelperFramework.GetPathLibrary(); if (path == string.Empty) { path = PATH_TO_TEMPLATE; } else { path = string.Format($"{path}/Editor/Templates/TmpComponent.txt"); } CreateFromTemplate("ComponentDefault.cs", path); }
public static void Generate() { var path = HelperFramework.GetPathLibrary(); if (path == string.Empty) { path = PATH_TO_TEMPLATE; } else { path = string.Format($"{path}/Editor/Templates/TmpBlueprintTags.txt"); } var o = CreateScript(string.Format($"{Application.dataPath}/Source/Runtime/Tags/bp.cs"), path); ProjectWindowUtil.ShowCreatedAsset((Object)o); AssetDatabase.Refresh(); }