예제 #1
0
 public ToolBarOption(int x, int y, ToolBarButton tool, Material m)
     : base(x, y, 48, 48, PVResources.DEAD_IMAGE)
 {
     _Parent = tool;
     _Type   = m;
     _Parent.GetOptions().Add(this);
     _Image = WorldHelper.TileImageFromType(_Type);
 }
예제 #2
0
 private void _Harvest()
 {
     _BeingHarvested = false;
     _Harvested      = true;
     _OnHarvestTimer = 1 * 20;
     Game.P.SetIsWorking(false);
     SetImage((Image) new Bitmap(WorldHelper.TileImageFromType(_BaseType), Width, Height));
     Game.P.AddItem(_Drop);
 }
예제 #3
0
        public FunctionTile(int x, int y, Material type, World world)
            : base(x, y, type, world)
        {
            _Type            = type;
            _BaseType        = FunctionTile.FunctionTileBases[_Type];
            _HarvestTime     = WorldHelper.HarvestTimeFromType(_Type);
            _HarvestTimer    = _HarvestTime;
            _RegenerateTime  = WorldHelper.RegenerateTimeFromType(_Type);
            _RegenerateTimer = _RegenerateTime;
            _Image           = WorldHelper.TileImageFromType(_Type);
            TextX            = X;
            TextY            = Y;
            // +1 because array is 0-index, and rdm max = parm -1
            _Drop = new ItemStack(TileDrops[_Type][C.RDM.Next(TileDrops.Count + 1)], 1);

            world.FunctionTiles.Add(this);
        }
예제 #4
0
 // Must have this init sepearte as instance is added to world tiles array in differnent place
 public FunctionTile(BinFuncTile bint)
     : base(bint)
 {
     _Type            = (Material)Enum.Parse(typeof(Material), bint.mat);
     _HarvestTime     = WorldHelper.HarvestTimeFromType(_Type);
     _HarvestTimer    = _HarvestTime;
     _RegenerateTime  = WorldHelper.RegenerateTimeFromType(_Type);
     _RegenerateTimer = bint.RegenerateTimer;
     _Harvested       = bint.Harvested;
     if (_Harvested)
     {
         _Image = WorldHelper.TileImageFromType(_BaseType);
     }
     else
     {
         _Image = WorldHelper.TileImageFromType(_Type);
     }
     TextX = X;
     TextY = Y;
     // +1 because array is 0-index, and rdm max = parm -1
     _Drop = new ItemStack(TileDrops[_Type][C.RDM.Next(TileDrops.Count + 1)], 1);
 }
예제 #5
0
 //is not added to world tile list with this init, must add seperatly
 public Tile(BinTile bint)
     : base(bint.X, bint.Y, C.TILE_WIDTH, C.TILE_HEIGHT, PVResources.MaterialImageMap[(Material)Enum.Parse(typeof(Material), bint.mat)])
 {
     _Material = (Material)Enum.Parse(typeof(Material), bint.mat);
     _Image    = WorldHelper.TileImageFromType(_Material);
 }
예제 #6
0
 private void _ResetTile()
 {
     _Image           = (Image) new Bitmap(WorldHelper.TileImageFromType(_Type), Width, Height);
     _RegenerateTimer = _RegenerateTime;
     _ResetHarvest();
 }