public SoundManager(SoundBundle bundle) { InitializeComponent(); SoundBundle = bundle; foreach (Sound item in bundle.Sounds) LIST_Sounds.Items.Add(item); HasSaved = false; }
public ProjectRessources(SerializationInfo info, StreamingContext context) { Maps = (List<Map>)info.GetValue("Maps", typeof(List<Map>)); Sprites = (SpriteBundle)info.GetValue("Sprites", typeof(SpriteBundle)); CommunPevents = (List<Pevent>)info.GetValue("CommunPevents", typeof(List<Pevent>)); Songs = (SongBundle)info.GetValue("Songs", typeof(SongBundle)); Classes = (PeventClassBundle)info.GetValue("PeventClassBundle", typeof(PeventClassBundle)); Icons = (List<pIcon>)info.GetValue("Icons", typeof(List<pIcon>)); Sounds = (SoundBundle)info.GetValue("Sounds", typeof(SoundBundle)); Animations = (List<Animation>)info.GetValue("Animations", typeof(List<Animation>)); Elements = (List<Elemental>)info.GetValue("Elements", typeof(List<Elemental>)); Battlers = (List<Battler>)info.GetValue("Battlers", typeof(List<Battler>)); }
public ProjectRessources() { Maps = new List<Map>(); Sprites = new SpriteBundle(); CommunPevents = new List<Pevent>(); Songs = new SongBundle(); Classes = new PeventClassBundle(); Icons = new List<pIcon>(); Sounds = new SoundBundle(); Animations = new List<Animation>(); Elements = new List<Elemental>(); Battlers = new List<Battler>(); }