private void BeginDrag(FrameworkElement dragContainer) { m_dragItem = dragContainer; if (m_dragItem == null) { return; } // get the index of the item (and make sure that it is a valid child) m_dragItemIndex = this.ItemContainerGenerator.IndexFromContainer(m_dragItem); if (m_dragItemIndex == -1) { return; } // create an adorner m_dragAdorner = new DragPreviewAdorner(m_dragItem, m_dragItem); m_dragAdorner.IsHitTestVisible = false; this.m_adornerLayer.Add(m_dragAdorner); // tell the item it's dragging and hide it SetIsDragging(m_dragItem, true); m_dragItem.Visibility = Visibility.Hidden; // get the current location of the mouse m_mouseDown = Mouse.GetPosition(this); // set mouse capture (so that we are dragging) Mouse.Capture(this); m_isDragging = true; // raise an event to signal that we've started ragging RaiseReorderBeginEvent(); }
private void BeginDrag(FrameworkElement dragContainer) { m_dragItem = dragContainer; if (m_dragItem == null) return; // get the index of the item (and make sure that it is a valid child) m_dragItemIndex = this.ItemContainerGenerator.IndexFromContainer(m_dragItem); if (m_dragItemIndex == -1) return; // create an adorner m_dragAdorner = new DragPreviewAdorner(m_dragItem, m_dragItem); m_dragAdorner.IsHitTestVisible = false; this.m_adornerLayer.Add(m_dragAdorner); // tell the item it's dragging and hide it SetIsDragging(m_dragItem, true); m_dragItem.Visibility = Visibility.Hidden; // get the current location of the mouse m_mouseDown = Mouse.GetPosition(this); // set mouse capture (so that we are dragging) Mouse.Capture(this); m_isDragging = true; // raise an event to signal that we've started ragging RaiseReorderBeginEvent(); }