public static GlFwForm CreateGlfwForm(int w, int h, string title) { GlfwWindowPtr glWindowPtr = Glfw.CreateWindow(w, h, title, new GlfwMonitorPtr(), //default monitor new GlfwWindowPtr()); //default top window GlFwForm f = new GlFwForm(); f.InitGlFwForm(glWindowPtr, w, h); f.Text = title; //------------------- //setup events for glfw window Glfw.SetWindowCloseCallback(glWindowPtr, s_windowCloseCb); Glfw.SetWindowFocusCallback(glWindowPtr, s_windowFocusCb); Glfw.SetWindowIconifyCallback(glWindowPtr, s_windowIconifyCb); Glfw.SetWindowPosCallback(glWindowPtr, s_windowPosCb); Glfw.SetWindowRefreshCallback(glWindowPtr, s_windowRefreshCb); Glfw.SetWindowSizeCallback(glWindowPtr, s_windowSizeCb); Glfw.SetCursorPosCallback(glWindowPtr, s_windowCursorPosCb); Glfw.SetCursorEnterCallback(glWindowPtr, s_windowCursorEnterCb); Glfw.SetMouseButtonCallback(glWindowPtr, s_windowMouseButtonCb); Glfw.SetScrollCallback(glWindowPtr, s_scrollCb); Glfw.SetKeyCallback(glWindowPtr, s_windowKeyCb); Glfw.SetCharCallback(glWindowPtr, s_windowCharCb); ////------------------- existingForms.Add(glWindowPtr, f); exitingFormList.Add(f); return(f); }
internal static void InitGlFwForm(GlFwForm f) { //create pointer GlfwWindowPtr glWindowPtr = Glfw.CreateWindow(f.Width, f.Height, f.Text, new GlfwMonitorPtr(), //default monitor new GlfwWindowPtr()); //default top window f.InitGlFwForm(glWindowPtr, f.Width, f.Height); //------------------- //setup events for glfw window Glfw.SetWindowCloseCallback(glWindowPtr, s_windowCloseCb); Glfw.SetWindowFocusCallback(glWindowPtr, s_windowFocusCb); Glfw.SetWindowIconifyCallback(glWindowPtr, s_windowIconifyCb); Glfw.SetWindowPosCallback(glWindowPtr, s_windowPosCb); Glfw.SetWindowRefreshCallback(glWindowPtr, s_windowRefreshCb); Glfw.SetWindowSizeCallback(glWindowPtr, s_windowSizeCb); Glfw.SetCursorPosCallback(glWindowPtr, s_windowCursorPosCb); Glfw.SetCursorEnterCallback(glWindowPtr, s_windowCursorEnterCb); Glfw.SetMouseButtonCallback(glWindowPtr, s_windowMouseButtonCb); Glfw.SetScrollCallback(glWindowPtr, s_scrollCb); Glfw.SetKeyCallback(glWindowPtr, s_windowKeyCb); Glfw.SetCharCallback(glWindowPtr, s_windowCharCb); ////------------------- existingForms.Add(glWindowPtr, f); exitingFormList.Add(f); }