public static FontFace LoadFont(string fontfile, ScriptLang scriptLang, WriteDirection writeDirection, out SimpleFontAtlas fontAtlas) { //1. read font info ManagedFontFace openFont = (ManagedFontFace)OpenFontLoader.LoadFont(fontfile, scriptLang, writeDirection); //2. build texture font on the fly! OR load from prebuilt file // //2.1 test build texture on the fly SimpleFontAtlasBuilder atlas1 = CreateSampleMsdfTextureFont(fontfile, 14, 0, 255); GlyphImage glyphImg2 = atlas1.BuildSingleImage(); fontAtlas = atlas1.CreateSimpleFontAtlas(); fontAtlas.TotalGlyph = glyphImg2; //string xmlFontFileInfo = ""; //GlyphImage glyphImg = null; //MySimpleFontAtlasBuilder atlasBuilder = new MySimpleFontAtlasBuilder(); //SimpleFontAtlas fontAtlas = atlasBuilder.LoadFontInfo(xmlFontFileInfo); //glyphImg = atlasBuilder.BuildSingleImage(); //we can create a new glyph or load from prebuilt file //fontAtlas.TotalGlyph = glyphImg; var textureFontFace = new TextureFontFace(openFont, fontAtlas); return(textureFontFace); }
internal TextureFont(TextureFontFace typeface, float sizeInPoints) { this.typeface = typeface; this.fontAtlas = typeface.FontAtlas; actualFont = typeface.InnerFontFace.GetFontAtPointsSize(sizeInPoints); }