public int BaseStepH(DistanceInterpolator2 di) { m_li.Next(); m_x += m_lp.inc; m_y = (m_lp.y1 + m_li.Y) >> LineAA.SUBPIXEL_SHIFT; if (m_lp.inc > 0) { di.IncX(m_y - m_old_y); } else { di.DecX(m_y - m_old_y); } m_old_y = m_y; return(di.Distance / m_len); }
public LineInterpolatorAA1(OutlineRenderer ren, LineParameters lp, int sx, int sy) : base(ren, lp) { m_di = new DistanceInterpolator2(lp.x1, lp.y1, lp.x2, lp.y2, sx, sy, lp.x1 & ~LineAA.SUBPIXEL_MARK, lp.y1 & ~LineAA.SUBPIXEL_MARK); int dist1_start; int dist2_start; int npix = 1; if (lp.vertical) { do { base.m_li.Prev(); base.m_y -= lp.inc; base.m_x = (base.m_lp.x1 + base.m_li.Y) >> LineAA.SUBPIXEL_SHIFT; if (lp.inc > 0) { m_di.DecY(base.m_x - base.m_old_x); } else { m_di.IncY(base.m_x - base.m_old_x); } base.m_old_x = base.m_x; dist1_start = dist2_start = m_di.DistanceStart; int dx = 0; if (dist1_start < 0) { ++npix; } do { dist1_start += m_di.DyStart; dist2_start -= m_di.DyStart; if (dist1_start < 0) { ++npix; } if (dist2_start < 0) { ++npix; } ++dx; }while (base.m_dist[dx] <= base.m_width); --base.m_step; if (npix == 0) { break; } npix = 0; }while (base.m_step >= -base.m_max_extent); } else { do { base.m_li.Prev(); base.m_x -= lp.inc; base.m_y = (base.m_lp.y1 + base.m_li.Y) >> LineAA.SUBPIXEL_SHIFT; if (lp.inc > 0) { m_di.DecX(base.m_y - base.m_old_y); } else { m_di.IncX(base.m_y - base.m_old_y); } base.m_old_y = base.m_y; dist1_start = dist2_start = m_di.DistanceStart; int dy = 0; if (dist1_start < 0) { ++npix; } do { dist1_start -= m_di.DxStart; dist2_start += m_di.DxStart; if (dist1_start < 0) { ++npix; } if (dist2_start < 0) { ++npix; } ++dy; }while (base.m_dist[dy] <= base.m_width); --base.m_step; if (npix == 0) { break; } npix = 0; }while (base.m_step >= -base.m_max_extent); } base.m_li.adjust_forward(); }
public int BaseStepH(DistanceInterpolator2 di) { m_li.Next(); m_x += m_lp.inc; m_y = (m_lp.y1 + m_li.Y) >> LineAA.SUBPIXEL_SHIFT; if (m_lp.inc > 0) di.IncX(m_y - m_old_y); else di.DecX(m_y - m_old_y); m_old_y = m_y; return di.Distance / m_len; }
public LineInterpolatorAA1(OutlineRenderer ren, LineParameters lp, int sx, int sy) { this._ren = ren; _aa_data = new Lines.LineInterpolatorAAData(ren, lp); _m_di = new DistanceInterpolator2(lp.x1, lp.y1, lp.x2, lp.y2, sx, sy, lp.x1 & ~LineAA.SUBPIXEL_MARK, lp.y1 & ~LineAA.SUBPIXEL_MARK); int dist1_start; int dist2_start; int npix = 1; if (lp.vertical) { do { _aa_data.m_li.Prev(); _aa_data.m_y -= lp.inc; _aa_data.m_x = (_aa_data.m_lp.x1 + _aa_data.m_li.Y) >> LineAA.SUBPIXEL_SHIFT; if (lp.inc > 0) { _m_di.DecY(_aa_data.m_x - _aa_data.m_old_x); } else { _m_di.IncY(_aa_data.m_x - _aa_data.m_old_x); } _aa_data.m_old_x = _aa_data.m_x; dist1_start = dist2_start = _m_di.DistanceStart; int dx = 0; if (dist1_start < 0) { ++npix; } do { dist1_start += _m_di.DyStart; dist2_start -= _m_di.DyStart; if (dist1_start < 0) { ++npix; } if (dist2_start < 0) { ++npix; } ++dx; }while (_aa_data.m_dist[dx] <= _aa_data.m_width); --_aa_data.m_step; if (npix == 0) { break; } npix = 0; }while (_aa_data.m_step >= -_aa_data.m_max_extent); } else { do { _aa_data.m_li.Prev(); _aa_data.m_x -= lp.inc; _aa_data.m_y = (_aa_data.m_lp.y1 + _aa_data.m_li.Y) >> LineAA.SUBPIXEL_SHIFT; if (lp.inc > 0) { _m_di.DecX(_aa_data.m_y - _aa_data.m_old_y); } else { _m_di.IncX(_aa_data.m_y - _aa_data.m_old_y); } _aa_data.m_old_y = _aa_data.m_y; dist1_start = dist2_start = _m_di.DistanceStart; int dy = 0; if (dist1_start < 0) { ++npix; } do { dist1_start -= _m_di.DxStart; dist2_start += _m_di.DxStart; if (dist1_start < 0) { ++npix; } if (dist2_start < 0) { ++npix; } ++dy; }while (_aa_data.m_dist[dy] <= _aa_data.m_width); --_aa_data.m_step; if (npix == 0) { break; } npix = 0; }while (_aa_data.m_step >= -_aa_data.m_max_extent); } _aa_data.m_li.adjust_forward(); }
public LineInterpolatorAA1(OutlineRenderer ren, LineParameters lp, int sx, int sy) : base(ren, lp) { m_di = new DistanceInterpolator2(lp.x1, lp.y1, lp.x2, lp.y2, sx, sy, lp.x1 & ~LineAA.SUBPIXEL_MARK, lp.y1 & ~LineAA.SUBPIXEL_MARK); int dist1_start; int dist2_start; int npix = 1; if (lp.vertical) { do { base.m_li.Prev(); base.m_y -= lp.inc; base.m_x = (base.m_lp.x1 + base.m_li.Y) >> LineAA.SUBPIXEL_SHIFT; if (lp.inc > 0) m_di.DecY(base.m_x - base.m_old_x); else m_di.IncY(base.m_x - base.m_old_x); base.m_old_x = base.m_x; dist1_start = dist2_start = m_di.DistanceStart; int dx = 0; if (dist1_start < 0) ++npix; do { dist1_start += m_di.DyStart; dist2_start -= m_di.DyStart; if (dist1_start < 0) ++npix; if (dist2_start < 0) ++npix; ++dx; } while (base.m_dist[dx] <= base.m_width); --base.m_step; if (npix == 0) break; npix = 0; } while (base.m_step >= -base.m_max_extent); } else { do { base.m_li.Prev(); base.m_x -= lp.inc; base.m_y = (base.m_lp.y1 + base.m_li.Y) >> LineAA.SUBPIXEL_SHIFT; if (lp.inc > 0) m_di.DecX(base.m_y - base.m_old_y); else m_di.IncX(base.m_y - base.m_old_y); base.m_old_y = base.m_y; dist1_start = dist2_start = m_di.DistanceStart; int dy = 0; if (dist1_start < 0) ++npix; do { dist1_start -= m_di.DxStart; dist2_start += m_di.DxStart; if (dist1_start < 0) ++npix; if (dist2_start < 0) ++npix; ++dy; } while (base.m_dist[dy] <= base.m_width); --base.m_step; if (npix == 0) break; npix = 0; } while (base.m_step >= -base.m_max_extent); } base.m_li.adjust_forward(); }