//--------------------------------------------------------------------- public LineInterpolatorAA0(OutlineRenderer ren, LineParameters lp) : base(ren, lp) { m_di = new DistanceInterpolator1(lp.x1, lp.y1, lp.x2, lp.y2, lp.x1 & ~LineAA.SUBPIXEL_MARK, lp.y1 & ~LineAA.SUBPIXEL_MARK); m_li.adjust_forward(); }
//--------------------------------------------------------------------- public LineInterpolatorAA0(OutlineRenderer ren, LineParameters lp) { this._ren = ren; _aa_data = new LineInterpolatorAAData(ren, lp); _m_di = new DistanceInterpolator1(lp.x1, lp.y1, lp.x2, lp.y2, lp.x1 & ~LineAA.SUBPIXEL_MARK, lp.y1 & ~LineAA.SUBPIXEL_MARK); _aa_data.m_li.adjust_forward(); }
public int BaseStepH(DistanceInterpolator1 di) { m_li.Next(); m_x += m_lp.inc; m_y = (m_lp.y1 + m_li.Y) >> LineAA.SUBPIXEL_SHIFT; if (m_lp.inc > 0) di.IncX(m_y - m_old_y); else di.DecX(m_y - m_old_y); m_old_y = m_y; return di.Distance / m_len; }
public int BaseStepH(DistanceInterpolator1 di) { m_li.Next(); m_x += m_lp.inc; m_y = (m_lp.y1 + m_li.Y) >> LineAA.SUBPIXEL_SHIFT; if (m_lp.inc > 0) { di.IncX(m_y - m_old_y); } else { di.DecX(m_y - m_old_y); } m_old_y = m_y; return(di.Distance / m_len); }
//------------------------------------------------------- public int BaseStepV(DistanceInterpolator1 di) { m_li.Next(); m_y += m_lp.inc; m_x = (m_lp.x1 + m_li.Y) >> LineAA.SUBPIXEL_SHIFT; if (m_lp.inc > 0) { di.IncY(m_x - m_old_x); } else { di.DecY(m_x - m_old_x); } m_old_x = m_x; return(di.Distance / m_len); }
//--------------------------------------------------------------------- public LineInterpolatorAA0(OutlineRenderer ren, LineParameters lp) : base(ren, lp) { m_di = new DistanceInterpolator1(lp.x1, lp.y1, lp.x2, lp.y2, lp.x1 & ~LineAA.SUBPIXEL_MARK, lp.y1 & ~LineAA.SUBPIXEL_MARK); m_li.adjust_forward(); }
//------------------------------------------------------- public int BaseStepV(DistanceInterpolator1 di) { m_li.Next(); m_y += m_lp.inc; m_x = (m_lp.x1 + m_li.Y) >> LineAA.SUBPIXEL_SHIFT; if (m_lp.inc > 0) di.IncY(m_x - m_old_x); else di.DecY(m_x - m_old_x); m_old_x = m_x; return di.Distance / m_len; }