public static void RegisterToEntity(GameObject go, int entId) { go.GetComponentsInChildren(_tempIdentifiers); for (int i = 0; i < _tempIdentifiers.Count; i++) { if (_tempIdentifiers[i] == null) { continue; } _tempIdentifiers[i].EntityID = entId; } go.GetComponentsInChildren(_tempColliders); for (int i = 0; i < _tempColliders.Count; i++) { if (_tempColliders[i] == null || _tempColliders[i].CompareTag(StringConst.TagSensor)) { continue; } if (_colliderToDictionary.ContainsKey(_tempColliders[i])) { continue; } _colliderToDictionary.Add(_tempColliders[i], entId); } EntityController.Get(entId).Tags.Set(EntityTags.CanUnityCollide, 1); }
private void TryRestore() { if (_serializedId >= 0) { var prefab = Serializer.GetPrefabEntity(_serializedId); if (prefab != null) { if (!string.IsNullOrEmpty(_transformChild)) { var targetTr = prefab.transform.Find(_transformChild); if (targetTr != null) { _value = targetTr.GetComponent <IAnimator>(); } } if (_value == null) { _value = prefab.GetComponentInChildren <IAnimator>(); } } return; } if (_entityId < 0) { return; } var entity = EntityController.Get(_entityId); if (entity == null) { return; } var cref = entity.GetComponentReference(_componentType); if (cref != null) { _value = cref.Value.Get() as IAnimator; } }
public static void RegisterToEntity(Collider collider, int entId) { EntityController.Get(entId).Tags.Set(EntityTags.CanUnityCollide, 1); _colliderToDictionary.AddOrUpdate(collider, entId); }
public CachedStat(int entity, string statId) { _entityId = entity; _statId = statId; _stat = EntityController.Get(_entityId)?.Get <StatsContainer>()?.Get <T>(_statId); }