public PlayAnimation(Entity target, AnimatorComponent anim, string clip, bool overrideAnim, bool postEvent) { Target = target; Clip = clip; Animator = anim; Override = overrideAnim; PostEvent = postEvent; }
public AnimationEventComplete(Entity target, AnimatorComponent animator, string animation) { Target = target; Animator = animator; Animation = animation; }
public PauseMovementForClip(AnimatorComponent animator, string clip) { Animator = animator; Clip = clip; }