예제 #1
0
        // IMPORTANT: This method is SLOOOOOOOWWWWWW....
        void DebugEmitImages(GraphicsDevice graphicsDevice)
        {
            var loadHelper = new SimpleTextureLoadHelper(graphicsDevice);

            for (int i = 0; i < offsets.Length - 1; i++)
            {
                using (var bundle = new ImageBundle())
                {
                    bundle.ReadAllImages(texturePackageData, offsets[i], loadHelper);

                    for (int t = 0; t < bundle.textures.Length; t++)
                    {
                        var path = Path.Combine("ImageBundles", names[i] + " (" + t + ").gif");
                        Directory.CreateDirectory(Path.GetDirectoryName(path));

                        Animation animation = Animation.CreateSingleSprite(new Sprite(bundle.textures[t]));
                        using (var fs = File.Create(path))
                        {
                            // Because Texture2D.SaveAsPng leaks memory. :(
                            GifWriter gifWriter = new GifWriter();
                            gifWriter.SetStream(fs);
                            gifWriter.WriteAnimation(animation);
                            gifWriter.CloseStream();
                        }
                    }
                }
            }
        }
예제 #2
0
        private void LiveListEvict(int liveIndex)
        {
            Debug.Assert(liveIndex >= 0 && liveIndex < liveCount);

            ImageBundle bundle = liveListBundles[liveIndex];

            Debug.Assert(bundle.liveIndex == liveIndex);

            Debug.WriteLine("Evicting image bundle: " + GetBundleName(bundle.bundleIndex));

            // Recover the textures from the bundle being evicted
            for (int i = 0; i < bundle.textures.Length; i++)
            {
                int classification = ClassifyTexture(bundle.textures[i].Width, bundle.textures[i].Height);
                idleTextures[classification].Push(bundle.textures[i]);
                bundle.textures[i] = null;
            }

            // Move another live bundle into its slot (unordered removal):
            liveCount--;
            liveListBundles[liveIndex]           = liveListBundles[liveCount];
            liveListBundles[liveIndex].liveIndex = liveIndex;
            liveListBundles[liveCount]           = null; // <- clear so the GC doesn't see it
            liveListState[liveIndex]             = liveListState[liveCount];

            // Set the bundle as dead:
            // NOTE: Must do this AFTER the above removal, as we may swap with ourself
            bundle.liveIndex = -1;
        }
예제 #3
0
        internal void RegisterAlive(ImageBundle bundle)
        {
            Debug.Assert(bundle.liveIndex == -1);

            if (bundle.textures.Length == 0)
            {
                return; // <- skip bundles without textures, as they can never be reclaimed, and would just waste space in the live list
            }
            byte bucketFlags = 0;

            for (int i = 0; i < bundle.textures.Length; i++)
            {
                int classification = ClassifyTexture(bundle.textures[i].Width, bundle.textures[i].Height);
                bucketFlags |= (byte)(1u << classification);
            }

            LiveListEnsureCapacity();
            liveListState[liveCount] = new BundleState {
                timeOut = 0, bucketFlags = bucketFlags
            };
            liveListBundles[liveCount] = bundle;
            bundle.liveIndex           = liveCount;

            liveCount++;
        }
예제 #4
0
        internal void MakeBundleAlive(ImageBundle bundle)
        {
            Debug.Assert(canLoadTextures);
            Debug.Assert(bundle.liveIndex == -1);

            // Super-speedy:
            int finalOffset = bundle.ReadAllImages(texturePackageData, offsets[bundle.bundleIndex], this);

            Debug.Assert(finalOffset == -1 || finalOffset == offsets[bundle.bundleIndex + 1]); // <- Read the expected number of bytes!

            // https://www.youtube.com/watch?v=xos2MnVxe-c
            RegisterAlive(bundle);
        }
예제 #5
0
        // This is hacky...
        /// <summary>Create a dummy reader for cases where we don't want to load the texture file (for tooling)</summary>
        /// <param name="imageCount">Pass in a huge value, it shouldn't matter...</param>
        public static ImageBundle CreateDummyBundle(int imageCount)
        {
            ImageBundle result = new ImageBundle();

            result.manager     = null;
            result.liveIndex   = 0; // <- basically alive
            result.bundleIndex = -1;

            result.textures              = new Texture2D[1];          // <- just index zero
            result.imageTextureIndicies  = null;
            result.imageSourceRectangles = new Rectangle[imageCount]; // <- hopefully don't care about the contents...

            return(result);
        }
예제 #6
0
 public static void Deserialize(DeserializeContext context, BinaryReader br, ref ImageBundle value)
 {
     throw new InvalidOperationException();
 }
예제 #7
0
 public static void Serialize(SerializeContext context, BinaryWriter bw, ImageBundle value)
 {
     throw new InvalidOperationException();
 }