public override void Draw(GameTime gameTime) { spriteBatch.Begin(); background.Draw(gameTime); Vector2 size = GameManager.Instance.font.MeasureString(ImagesToFind.ToString()); Vector2 pos = new Vector2(backgroundArea.Center.X - size.X / 2, backgroundArea.Center.Y - size.Y / 2); spriteBatch.DrawString(GameManager.Instance.font, ImagesToFind.ToString(), pos, Color.White); //spriteBatch.Draw(); spriteBatch.End(); base.Draw(gameTime); }
public override void Draw(GameTime gameTime) { //spriteBatch.Begin(); topAreaOverlay.Draw(gameTime); bottomAreaOverlay.Draw(gameTime); //Vector2 size = GameManager.Instance.font.MeasureString("SCORE: "+Scoring.Score+" COMBO:"+Scoring.Combo+"x"); //Vector2 pos = new Vector2(backgroundArea.Center.X - size.X / 2, backgroundArea.Center.Y - size.Y / 2); //spriteBatch.DrawString(GameManager.Instance.font, "SCORE: " + Scoring.Score + " COMBO:" + Scoring.Combo + "x", pos, Color.White); //spriteBatch.Draw(); //spriteBatch.End(); base.Draw(gameTime); }