static void Main(string[] args) { // load our sounds SoundBank.Init(); // load and play our song OggMMLPlayer player = new OggMMLPlayer(); player.FromFile("stones.mml"); player.Play(); while (player.Playing) { // update the audio device AudioManager.Instance.SourceManager.Update(); // update our song player.Update(); // be nice to the CPU System.Threading.Thread.Sleep(1); } // clean up AudioManager.Instance.Dispose(); }