예제 #1
0
        public void RemovePipe(PipeData pipeData)
        {
            pipeData.OnNet = null;

            var Outmix = mixAndVolume.Take(pipeData.mixAndVolume);

            Covering.Remove(pipeData);

            pipeData.SpillContent(Outmix);

            SplitPipeNets();
        }
예제 #2
0
        public virtual void OnDisable()
        {
            AtmosManager.Instance.inGameNewPipes.Remove(this);
            foreach (var Pipe in ConnectedPipes)
            {
                if (Pipe == null)
                {
                    continue;
                }

                Pipe.ConnectedRemove(this);

                foreach (var Connection in Connections.Directions)
                {
                    if (Connection.Connected == Pipe)
                    {
                        Connection.Connected = null;
                    }
                }

                if (NetCompatible == false)
                {
                    //This is a special Pipe
                    if (Pipe.NetCompatible == false)
                    {
                        Outputs.Remove(Pipe);
                    }
                    else
                    {
                        Outputs.Remove(Pipe);
                        //Removes itself if it is connected to a network and its a output for the network

                        // this one probably require more work than just null check
                        if (Pipe.OnNet == null)
                        {
                            Logger.LogWarning("Pipe.OnNet == null", Category.Atmos);
                        }
                        else
                        {
                            Pipe.OnNet.RemoveEqualiseWith(this);
                        }
                    }
                }
            }

            ConnectedPipes.Clear();
            //managing external listeners
            if (NetCompatible && OnNet != null)
            {
                OnNet.RemovePipe(this);
            }
            else
            {
                SpillContent(mixAndVolume.Take(mixAndVolume, false));
            }


            //MatrixManager.ReagentReact(mixAndVolume.Mix, MatrixPos); //TODO AAAAAAAA Get the correct location
        }