예제 #1
0
        public static LiquidPipeNet MakeNewNet(PipeData pipeData)
        {
            var Net = new LiquidPipeNet();

            Net.AddPipe(pipeData);
            return(Net);
        }
예제 #2
0
        public virtual void OnEnable()
        {
            if (PipeAction != null)
            {
                PipeAction.pipeData = this;
            }

            AtmosManager.Instance.inGameNewPipes.Add(this);
            ConnectedPipes =
                PipeFunctions.GetConnectedPipes(ConnectedPipes, this, MatrixPos, matrix);

            foreach (var Pipe in ConnectedPipes)
            {
                Pipe.NetHookUp(this);
            }

            if (OnNet == null && NetCompatible)
            {
                OnNet = LiquidPipeNet.MakeNewNet(this);
            }

            foreach (var Pipe in ConnectedPipes)
            {
                Pipe.ConnectedAdd(this);
                if (NetCompatible == false)
                {
                    //This is a special pipe
                    //so Determine If neighbours special or net
                    if (Pipe.NetCompatible == false)
                    {
                        //What is connecting to is a special pipe
                        if (PipeFunctions.IsPipeOutputTo(this, Pipe) &&
                            PipeFunctions.CanEqualiseWith(this, Pipe))
                        {
                            Outputs.Add(Pipe);
                        }

                        //Shouldn't need to register outputs on Pipe Since it could handle itself
                    }
                    else
                    {
                        //What is connecting to is a Net
                        if (PipeFunctions.IsPipeOutputTo(this, Pipe))
                        {
                            Outputs.Add(Pipe);
                        }

                        //Can it accept input?
                        if (this.Connections.Directions[(int)PipeFunctions.PipesToDirections(this, Pipe)].PortType
                            .HasFlag(OutputType.Can_Equalise_With))
                        {
                            Pipe.OnNet.AddEqualiseWith(this);
                        }
                    }
                }
            }
        }
예제 #3
0
 public void CombinePipeNets(LiquidPipeNet LiquidPipeNet)
 {
     CanEqualiseWith = CanEqualiseWith.Union(LiquidPipeNet.CanEqualiseWith).ToList();
     Covering.AddRange(LiquidPipeNet.Covering);
     foreach (var pipe in LiquidPipeNet.Covering)
     {
         pipe.OnNet = this;
     }
     mixAndVolume.Add(LiquidPipeNet.mixAndVolume);
     LiquidPipeNet.DisableThis();
 }
예제 #4
0
        public static LiquidPipeNet MakeNewNet(PipeData pipeData)
        {
            var Net = new LiquidPipeNet();

            pipeData.OnNet   = Net;
            Net.mixAndVolume = pipeData.mixAndVolume.Clone();
            Net.Covering.Add(pipeData);
            Net.NetUpdateProxy.OnNet = Net;
            Net.NetUpdateProxy.OnEnable();
            if (pipeData.CustomLogic == CustomLogic.CoolingPipe)
            {
                Net.pipeNetAction = new CoolingNet();
                Net.pipeNetAction.LiquidPipeNet = Net;
            }
            return(Net);
        }
예제 #5
0
        public void SplitPipeNets()
        {
            if (mixAndVolume.TheVolume == 0)
            {
                return;                                          //Assuming that there was only one pipe and it's already been removed from It Spilling
            }
            foreach (var pipe in Covering)
            {
                //mixAndVolume.Take(pipe.mixAndVolume);
                pipe.OnNet = null;
            }

            LiquidPipeNet newPipenet        = new LiquidPipeNet();
            var           separatedPipenets = new List <LiquidPipeNet>()
            {
                newPipenet
            };

            for (int i = 0; i < Covering.Count; i++)
            {
                var pipe = Covering[i];
                if (pipe.OnNet == null)
                {
                    if (newPipenet == null)
                    {
                        newPipenet = new LiquidPipeNet();
                        separatedPipenets.Add(newPipenet);
                    }
                    newPipenet.SpreadPipenet(pipe);
                    newPipenet = null;
                }
            }

            mixAndVolume.Divide(mixAndVolume.TheVolume);
            for (int i = 0; i < separatedPipenets.Count; i++)
            {
                var pipenet       = separatedPipenets[i];
                var MultiplyMixed = mixAndVolume.Clone();
                MultiplyMixed.Multiply(pipenet.mixAndVolume.TheVolume);
                pipenet.mixAndVolume.Add(MultiplyMixed, false);
            }

            DisableThis();
        }
예제 #6
0
        public void LiquidFindNetWork()
        {
            if (NetCompatible)
            {
                foreach (var pipe in ConnectedPipes)
                {
                    if (pipe.NetCompatible)
                    {
                        if (pipe.OnNet != null)
                        {
                            pipe.OnNet.AddPipe(this);
                        }
                    }
                }

                if (OnNet == null)
                {
                    OnNet = LiquidPipeNet.MakeNewNet(this);
                }
            }
        }