public void checkElementStatus(Element element) { var e=element; element.status="qk"; if(element.container&&element.container.name!="QK")element.status="broken"; int ll=Mathf.Min(elementOrderList.Length,containerOrderList.Length); for(int i=0;i<ll;i++){ e=elementOrderList[i]; if(e==element&&e==containerOrderList[i].element)e.status="work"; } e=element; switch(e.status){ case"work": // isLocked=true; // e.OnWork(); if(targetFSM)targetFSM.SendEvent("item_"+e.name[0]+"_work"); if(e.workActivate)e.workActivate.SetActive(true); if(e.brokenActivate)e.brokenActivate.SetActive(false); e.collider.enabled=false; // Destroy(e.collider); break; case"broken": if(targetFSM)targetFSM.SendEvent("item_"+e.name[0]+"_broken"); if(e.workActivate)e.workActivate.SetActive(false); if(e.brokenActivate)e.brokenActivate.SetActive(true); break; default: if(e.workActivate)e.workActivate.SetActive(false); if(e.brokenActivate)e.brokenActivate.SetActive(false); // e.tra.localScale=e.scaleDock*Vector3.one; break; } }
void putItem() { element.pos=element.container.pos; element.container.element=element; element.container.collider.enabled=false; element.container.gameObject.SetActive(false); element.collider.enabled=true; element.status="put"; checkElementStatus(element); toggleEleCollider(true); element=null; }
void piciItem(Element e) { if(e.container){ e.container.element=null; e.container.collider.enabled=true; e.container.gameObject.SetActive(true); } e.collider.enabled=false; element=e; toggleEleCollider(false); }