private void OnGUI() { target = EditorGUILayout.ObjectField("Target", target, typeof(MeshFilter), true) as MeshFilter; meshName = EditorGUILayout.TextField("Mesh name", meshName); fileType = (MeshSaver.FileType)EditorGUILayout.EnumPopup("File type", fileType); EditorCommon.BrowseFolder("Path", ref path); GUI.enabled = target != null && target.sharedMesh != null && !string.IsNullOrEmpty(meshName) && !string.IsNullOrEmpty(path); if (EditorCommon.RightAnchoredButton("Save")) { Material mat = null; MeshRenderer mr = target.GetComponent <MeshRenderer>(); if (mr != null) { mat = mr.sharedMaterial; } MeshSaver.Save(target.sharedMesh, mat, path, meshName, fileType); } GUI.enabled = true; EditorCommon.Separator(); showAd = EditorGUILayout.Foldout(showAd, "Introducing Polaris Ecosystem - The complete toolset for immersive Low Poly levels."); if (showAd) { if (GUILayout.Button("Polaris - Low Poly Terrain")) { Application.OpenURL("https://assetstore.unity.com/packages/tools/terrain/low-poly-terrain-polaris-2020-170400?aid=1100l3QbW&pubref=mesh-to-file"); } if (GUILayout.Button("Poseidon - Low Poly Water")) { Application.OpenURL("https://assetstore.unity.com/packages/vfx/shaders/substances/poseidon-low-poly-water-system-builtin-lwrp-153826?aid=1100l3QbW&pubref=mesh-to-file"); } if (GUILayout.Button("Jupiter - Procedural Sky")) { Application.OpenURL("https://assetstore.unity.com/packages/2d/textures-materials/sky/procedural-sky-builtin-lwrp-urp-jupiter-159992?aid=1100l3QbW&pubref=mesh-to-file"); } Texture2D bg = Resources.Load <Texture2D>("Background"); if (bg != null) { Rect bgRect = GUILayoutUtility.GetAspectRect(bg.width * 1.0f / bg.height); GUI.DrawTexture(bgRect, bg); } } }
private void OnGUI() { target = EditorGUILayout.ObjectField("Target", target, typeof(MeshFilter), true) as MeshFilter; meshName = EditorGUILayout.TextField("Mesh name", meshName); fileType = (MeshSaver.FileType)EditorGUILayout.EnumPopup("File type", fileType); EditorCommon.BrowseFolder("Path", ref path); GUI.enabled = target != null && target.sharedMesh != null && !string.IsNullOrEmpty(meshName) && !string.IsNullOrEmpty(path); if (EditorCommon.RightAnchoredButton("Save")) { Material mat = null; MeshRenderer mr = target.GetComponent <MeshRenderer>(); if (mr != null) { mat = mr.sharedMaterial; } MeshSaver.Save(target.sharedMesh, mat, path, meshName, fileType); } GUI.enabled = true; EditorCommon.Separator(); showAd = EditorGUILayout.Foldout(showAd, "This package is a part of the amazing Polaris - Low Poly Terrain Engine"); if (showAd) { if (GUILayout.Button("Polaris Starter - FREE")) { Application.OpenURL("https://assetstore.unity.com/packages/slug/134981"); } if (GUILayout.Button("Polaris Basic")) { Application.OpenURL("https://assetstore.unity.com/packages/tools/terrain/polaris-lite-procedural-low-poly-terrain-engine-118854?aid=1100l3QbW"); } if (GUILayout.Button("Polaris Pro")) { Application.OpenURL("https://assetstore.unity.com/packages/tools/terrain/polaris-low-poly-terrain-engine-123717?aid=1100l3QbW"); } Texture2D bg = Resources.Load <Texture2D>("Background"); if (bg != null) { Rect bgRect = GUILayoutUtility.GetAspectRect(bg.width * 1.0f / bg.height); GUI.DrawTexture(bgRect, bg); } } }