public static void ShowExtensionTab() { GWizardWindow window = CreateWindow(); window.selectedTab = TAB_EXTENSION; window.Show(); }
public static void ShowCreateLevelTab(MenuCommand menuCmd) { GWizardWindow window = CreateWindow(); GCreateLevelTabDrawer.menuCmd = menuCmd; window.selectedTab = TAB_CREATE; window.Show(); }
public static void ShowSetShaderTab(int groupId) { GEditorSettings.Instance.wizardTools.setShaderGroupId = groupId; GWizardWindow window = CreateWindow(); window.selectedTab = TAB_SET_SHADER; GSetShaderTabDrawer.bulkSetShader = true; window.Show(); }
public static void ShowSetShaderTab(GStylizedTerrain terrain) { GEditorSettings.Instance.wizardTools.setShaderTerrain = terrain; GWizardWindow window = CreateWindow(); window.selectedTab = TAB_SET_SHADER; GSetShaderTabDrawer.bulkSetShader = false; window.Show(); }