private void StampLayer(GStylizedTerrain t, RenderTexture brush, int layerIndex) { GFoliageStampLayer layer = Layers[layerIndex]; if (layer.Ignore) { return; } if (layer.TreeInstanceCount == 0) { return; } Texture2D tex = new Texture2D(brush.width, brush.height, TextureFormat.ARGB32, false, true); GCommon.CopyFromRT(tex, brush); Color[] maskData = tex.GetPixels(); if (layer.StampTrees && layer.TreeIndices.Count >= 0 && t.TerrainData.Foliage.Trees != null) { SpawnTreeOnTerrain(t, maskData, layerIndex); } if (layer.StampGrasses && layer.GrassIndices.Count >= 0 && t.TerrainData.Foliage.Grasses != null) { SpawnGrassOnTerrain(t, maskData, layerIndex); } }
private void ConfirmAndRemoveLayerAt(int index) { GFoliageStampLayer layer = instance.Layers[index]; string layerName = string.IsNullOrEmpty(layer.Name) ? ("Layer " + index) : ("Layer " + layer.Name); if (EditorUtility.DisplayDialog( "Confirm", "Remove " + layerName + "?", "Yes", "Cancel")) { instance.Layers.RemoveAt(index); } }
public static GFoliageStampLayer Create() { GFoliageStampLayer layer = new GFoliageStampLayer(); layer.VisualizeColor = GGriffinSettings.Instance.StampToolSettings.VisualizeColor; layer.StampTrees = true; layer.TreeIndices = null; layer.StampGrasses = false; layer.GrassIndices = null; layer.TreeInstanceCount = 1000; layer.MinRotation = GGriffinSettings.Instance.StampToolSettings.MinRotation; layer.MaxRotation = GGriffinSettings.Instance.StampToolSettings.MaxRotation; layer.MinScale = GGriffinSettings.Instance.StampToolSettings.MinScale; layer.MaxScale = GGriffinSettings.Instance.StampToolSettings.MaxScale; layer.UpdateCurveTextures(); return(layer); }
public static GFoliageStampLayer Create() { GFoliageStampLayer layer = new GFoliageStampLayer(); layer.StampTrees = true; layer.TreeIndices = null; layer.StampGrasses = false; layer.GrassIndices = null; layer.TreeInstanceCount = 1000; #if UNITY_EDITOR layer.VisualizeColor = GEditorSettings.Instance.stampTools.visualizeColor; layer.MinRotation = GEditorSettings.Instance.stampTools.minRotation; layer.MaxRotation = GEditorSettings.Instance.stampTools.maxRotation; layer.MinScale = GEditorSettings.Instance.stampTools.minScale; layer.MaxScale = GEditorSettings.Instance.stampTools.maxScale; #endif layer.UpdateCurveTextures(); return(layer); }
private void DrawStampLayersGUI() { string label = "Layers"; string id = "layers" + instance.GetInstanceID().ToString(); GEditorCommon.Foldout(label, true, id, () => { List <GFoliageStampLayer> layers = instance.Layers; for (int i = 0; i < layers.Count; ++i) { DrawLayer(layers[i], i); GEditorCommon.Separator(); } Rect r = EditorGUILayout.GetControlRect(); if (GUI.Button(r, "Add Layer")) { GFoliageStampLayer layer = GFoliageStampLayer.Create(); layers.Add(layer); } }); }
private void DrawLayer(GFoliageStampLayer layer, int index) { string label = string.Format("Layer: {0} {1}", !string.IsNullOrEmpty(layer.Name) ? layer.Name : index.ToString(), layer.Ignore ? "[Ignored]" : string.Empty); string id = "stamperlayer" + index + instance.GetInstanceID().ToString(); string prefKey = GEditorCommon.GetProjectRelatedEditorPrefsKey("foldout", id); bool expanded = EditorPrefs.GetBool(prefKey, true); Rect headerRect = EditorGUILayout.BeginHorizontal(); expanded = EditorGUILayout.Foldout(expanded, label); EditorPrefs.SetBool(prefKey, expanded); GUILayout.FlexibleSpace(); Rect deleteButtonRect = EditorGUILayout.GetControlRect(GUILayout.Width(15)); if (headerRect.Contains(Event.current.mousePosition)) { if (GUI.Button(deleteButtonRect, "X", EditorStyles.label)) { ConfirmAndRemoveLayerAt(index); } } EditorGUILayout.EndHorizontal(); if (expanded) { EditorGUI.indentLevel += 1; layer.Ignore = EditorGUILayout.Toggle("Ignore", layer.Ignore); layer.Name = EditorGUILayout.TextField("Name", layer.Name); layer.VisualizeColor = EditorGUILayout.ColorField("Visualize Color", layer.VisualizeColor); layer.MinRotation = EditorGUILayout.FloatField("Min Rotation", layer.MinRotation); layer.MaxRotation = EditorGUILayout.FloatField("Max Rotation", layer.MaxRotation); layer.MinScale = GEditorCommon.InlineVector3Field("Min Scale", layer.MinScale); layer.MaxScale = GEditorCommon.InlineVector3Field("Max Scale", layer.MaxScale); layer.StampTrees = EditorGUILayout.Toggle("Stamp Trees", layer.StampTrees); if (layer.StampTrees) { EditorGUI.indentLevel += 1; layer.TreeIndices = GEditorCommon.TreeSetMultiSelectionGrid(instance.GroupId, layer.TreeIndices); layer.TreeInstanceCount = EditorGUILayout.IntField("Instance Count", layer.TreeInstanceCount); EditorGUI.indentLevel -= 1; } layer.StampGrasses = EditorGUILayout.Toggle("Stamp Grasses", layer.StampGrasses); if (layer.StampGrasses) { EditorGUI.indentLevel += 1; layer.GrassIndices = GEditorCommon.GrassSetMultiSelectionGrid(instance.GroupId, layer.GrassIndices); layer.GrassInstanceCount = EditorGUILayout.IntField("Instance Count", layer.GrassInstanceCount); EditorGUI.indentLevel -= 1; } layer.BlendHeight = EditorGUILayout.Toggle("Blend Height", layer.BlendHeight); if (layer.BlendHeight) { EditorGUI.indentLevel += 1; layer.MinHeight = EditorGUILayout.FloatField("Min", layer.MinHeight); layer.MaxHeight = EditorGUILayout.FloatField("Max", layer.MaxHeight); EditorGUI.BeginChangeCheck(); layer.HeightTransition = EditorGUILayout.CurveField("Transition", layer.HeightTransition, Color.red, new Rect(0, 0, 1, 1)); if (EditorGUI.EndChangeCheck()) { layer.UpdateCurveTextures(); } EditorGUI.indentLevel -= 1; } layer.BlendSlope = EditorGUILayout.Toggle("Blend Slope", layer.BlendSlope); if (layer.BlendSlope) { EditorGUI.indentLevel += 1; layer.NormalMapMode = (GNormalMapMode)EditorGUILayout.EnumPopup("Mode", layer.NormalMapMode); layer.MinSlope = EditorGUILayout.FloatField("Min", layer.MinSlope); layer.MaxSlope = EditorGUILayout.FloatField("Max", layer.MaxSlope); EditorGUI.BeginChangeCheck(); layer.SlopeTransition = EditorGUILayout.CurveField("Transition", layer.SlopeTransition, Color.red, new Rect(0, 0, 1, 1)); if (EditorGUI.EndChangeCheck()) { layer.UpdateCurveTextures(); } EditorGUI.indentLevel -= 1; } layer.BlendNoise = EditorGUILayout.Toggle("Blend Noise", layer.BlendNoise); if (layer.BlendNoise) { EditorGUI.indentLevel += 1; layer.NoiseOrigin = GEditorCommon.InlineVector2Field("Origin", layer.NoiseOrigin); layer.NoiseFrequency = EditorGUILayout.FloatField("Frequency", layer.NoiseFrequency); layer.NoiseLacunarity = EditorGUILayout.FloatField("Lacunarity", layer.NoiseLacunarity); layer.NoisePersistence = EditorGUILayout.Slider("Persistence", layer.NoisePersistence, 0.01f, 1f); layer.NoiseOctaves = EditorGUILayout.IntSlider("Octaves", layer.NoiseOctaves, 1, 4); EditorGUI.BeginChangeCheck(); layer.NoiseRemap = EditorGUILayout.CurveField("Remap", layer.NoiseRemap, Color.red, new Rect(0, 0, 1, 1)); if (EditorGUI.EndChangeCheck()) { layer.UpdateCurveTextures(); } EditorGUI.indentLevel -= 1; } EditorGUI.indentLevel -= 1; } }
private void SpawnGrassOnTerrain(GStylizedTerrain t, Color[] maskData, int layerIndex) { GFoliageStampLayer layer = Layers[layerIndex]; Vector3 centerPos = Vector3.zero; Vector3 samplePos = Vector3.zero; Vector2 uv = Vector2.zero; float maskValue = 0; Vector3 terrainSize = new Vector3( t.TerrainData.Geometry.Width, t.TerrainData.Geometry.Height, t.TerrainData.Geometry.Length); Vector3 scale = new Vector3( GUtilities.InverseLerpUnclamped(0, terrainSize.x, Scale.x), 1, GUtilities.InverseLerpUnclamped(0, terrainSize.z, Scale.z)); Matrix4x4 matrix = Matrix4x4.TRS( t.WorldPointToNormalized(Position), Rotation, scale); int grassIndex = -1; int instanceCount = 0; int attempt = 0; int maxAttempt = layer.GrassInstanceCount * 100; List <GGrassInstance> grasses = new List <GGrassInstance>(); #if UNITY_EDITOR string title = "Stamping on " + t.name; string info = string.Format("Layer: {0}", !string.IsNullOrEmpty(layer.Name) ? layer.Name : layerIndex.ToString()); int currentPercent = 0; int attemptPercent = 0; int instancePercent = 0; GCommonGUI.CancelableProgressBar(title, info, 0); #endif while (instanceCount < layer.GrassInstanceCount && attempt <= maxAttempt) { attempt += 1; #if UNITY_EDITOR attemptPercent = (int)(attempt * 100.0f / maxAttempt); instancePercent = (int)(instanceCount * 100.0f / layer.GrassInstanceCount); if (currentPercent != Mathf.Max(attemptPercent, instancePercent)) { currentPercent = Mathf.Max(attemptPercent, instancePercent); GCommonGUI.CancelableProgressBar(title, string.Format("{0} ... {1}%", info, currentPercent), currentPercent / 100.0f); } #endif grassIndex = layer.GrassIndices[Random.Range(0, layer.GrassIndices.Count)]; centerPos.Set(Random.value - 0.5f, 0, Random.value - 0.5f); samplePos = matrix.MultiplyPoint(centerPos); if (samplePos.x < 0 || samplePos.x > 1 || samplePos.z < 0 || samplePos.z > 1) { continue; } uv.Set(samplePos.x, samplePos.z); maskValue = GUtilities.GetColorBilinear(maskData, MaskResolution, MaskResolution, uv).r; if (Random.value > maskValue) { continue; } GGrassInstance grass = GGrassInstance.Create(grassIndex); grass.Position = new Vector3(samplePos.x, 0, samplePos.z); grass.Rotation = Quaternion.Euler(0, Random.Range(layer.MinRotation, layer.MaxRotation), 0); grass.Scale = Vector3.Lerp(layer.MinScale, layer.MaxScale, Random.value); grasses.Add(grass); instanceCount += 1; } t.TerrainData.Foliage.AddGrassInstances(grasses); #if UNITY_EDITOR GCommonGUI.ClearProgressBar(); #endif }
private void DrawLayer(GFoliageStampLayer layer, int index) { string label = string.Format("Layer: {0} {1}", !string.IsNullOrEmpty(layer.Name) ? layer.Name : index.ToString(), layer.Ignore ? "[Ignored]" : string.Empty); string id = "stamperlayer" + index + instance.GetInstanceID().ToString(); GenericMenu menu = new GenericMenu(); menu.AddItem( new GUIContent("Remove"), false, () => { ConfirmAndRemoveLayerAt(index); }); GEditorCommon.Foldout(label, false, id, () => { EditorGUI.indentLevel -= 1; layer.Ignore = EditorGUILayout.Toggle("Ignore", layer.Ignore); layer.Name = EditorGUILayout.TextField("Name", layer.Name); layer.VisualizeColor = EditorGUILayout.ColorField("Visualize Color", layer.VisualizeColor); layer.MinRotation = EditorGUILayout.FloatField("Min Rotation", layer.MinRotation); layer.MaxRotation = EditorGUILayout.FloatField("Max Rotation", layer.MaxRotation); layer.MinScale = GEditorCommon.InlineVector3Field("Min Scale", layer.MinScale); layer.MaxScale = GEditorCommon.InlineVector3Field("Max Scale", layer.MaxScale); layer.StampTrees = EditorGUILayout.Toggle("Stamp Trees", layer.StampTrees); if (layer.StampTrees) { EditorGUI.indentLevel += 1; layer.TreeIndices = GEditorCommon.TreeSetMultiSelectionGrid(instance.GroupId, layer.TreeIndices); layer.TreeInstanceCount = EditorGUILayout.IntField("Instance Count Per Terrain", layer.TreeInstanceCount); EditorGUI.indentLevel -= 1; } layer.StampGrasses = EditorGUILayout.Toggle("Stamp Grasses", layer.StampGrasses); if (layer.StampGrasses) { EditorGUI.indentLevel += 1; layer.GrassIndices = GEditorCommon.GrassSetMultiSelectionGrid(instance.GroupId, layer.GrassIndices); layer.GrassInstanceCount = EditorGUILayout.IntField("Instance Count Per Terrain", layer.GrassInstanceCount); EditorGUI.indentLevel -= 1; } layer.BlendHeight = EditorGUILayout.Toggle("Blend Height", layer.BlendHeight); if (layer.BlendHeight) { EditorGUI.indentLevel += 1; layer.MinHeight = EditorGUILayout.FloatField("Min", layer.MinHeight); layer.MaxHeight = EditorGUILayout.FloatField("Max", layer.MaxHeight); EditorGUI.BeginChangeCheck(); layer.HeightTransition = EditorGUILayout.CurveField("Transition", layer.HeightTransition, Color.red, new Rect(0, 0, 1, 1)); if (EditorGUI.EndChangeCheck()) { layer.UpdateCurveTextures(); } EditorGUI.indentLevel -= 1; } layer.BlendSlope = EditorGUILayout.Toggle("Blend Slope", layer.BlendSlope); if (layer.BlendSlope) { EditorGUI.indentLevel += 1; layer.NormalMapMode = (GNormalMapMode)EditorGUILayout.EnumPopup("Mode", layer.NormalMapMode); layer.MinSlope = EditorGUILayout.FloatField("Min", layer.MinSlope); layer.MaxSlope = EditorGUILayout.FloatField("Max", layer.MaxSlope); EditorGUI.BeginChangeCheck(); layer.SlopeTransition = EditorGUILayout.CurveField("Transition", layer.SlopeTransition, Color.red, new Rect(0, 0, 1, 1)); if (EditorGUI.EndChangeCheck()) { layer.UpdateCurveTextures(); } EditorGUI.indentLevel -= 1; } layer.BlendNoise = EditorGUILayout.Toggle("Blend Noise", layer.BlendNoise); if (layer.BlendNoise) { EditorGUI.indentLevel += 1; layer.NoiseOrigin = GEditorCommon.InlineVector2Field("Origin", layer.NoiseOrigin); layer.NoiseFrequency = EditorGUILayout.FloatField("Frequency", layer.NoiseFrequency); layer.NoiseLacunarity = EditorGUILayout.FloatField("Lacunarity", layer.NoiseLacunarity); layer.NoisePersistence = EditorGUILayout.Slider("Persistence", layer.NoisePersistence, 0.01f, 1f); layer.NoiseOctaves = EditorGUILayout.IntSlider("Octaves", layer.NoiseOctaves, 1, 4); EditorGUI.BeginChangeCheck(); layer.NoiseRemap = EditorGUILayout.CurveField("Remap", layer.NoiseRemap, Color.red, new Rect(0, 0, 1, 1)); if (EditorGUI.EndChangeCheck()) { layer.UpdateCurveTextures(); } EditorGUI.indentLevel -= 1; } EditorGUI.indentLevel += 1; }, menu); }