public void Editor_DrawLivePreview(GStylizedTerrain terrain, GTexturePainterArgs args, Camera cam) { #if UNITY_EDITOR Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length]; for (int i = 0; i < uvCorners.Length; ++i) { uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]); } Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners); if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1))) { return; } Texture2D bg = terrain.TerrainData.Geometry.HeightMap; int heightMapResolution = terrain.TerrainData.Geometry.HeightMapResolution; RenderTexture rt = GTerrainTexturePainter.Internal_GetRenderTexture(terrain, heightMapResolution); GCommon.CopyToRT(bg, rt); Vector3 localSamplePoint = terrain.transform.InverseTransformPoint(args.SamplePoint); Material mat = GInternalMaterials.HeightSamplingPainterMaterial; mat.SetTexture("_MainTex", bg); mat.SetTexture("_Mask", args.Mask); mat.SetFloat("_Opacity", args.Opacity); mat.SetFloat("_TargetGray", Mathf.InverseLerp(0, terrain.TerrainData.Geometry.Height, localSamplePoint.y)); int pass = 0; GCommon.DrawQuad(rt, uvCorners, mat, pass); GLivePreviewDrawer.DrawGeometryLivePreview(terrain, cam, rt, dirtyRect); #endif }
public void Editor_DrawCustomParamsGUI() { #if UNITY_EDITOR string label = "Noise Painting"; string id = "noise-painter"; GCommonGUI.Foldout(label, true, id, () => { GNoisePainterParams param = GTexturePainterCustomParams.Instance.Noise; EditorGUILayout.GetControlRect(GUILayout.Height(1)); Rect r = EditorGUILayout.GetControlRect(GUILayout.Height(200)); RenderTexture preview = GTerrainTexturePainter.Internal_GetRenderTexture(null, 200, 0); RenderNoiseTexture(preview, null); EditorGUI.DrawPreviewTexture(r, preview, null, ScaleMode.ScaleToFit); EditorGUILayout.GetControlRect(GUILayout.Height(1)); param.Type = (GNoiseType)EditorGUILayout.EnumPopup("Type", param.Type); param.Origin = GCommonGUI.InlineVector2Field("Origin", param.Origin); param.Frequency = EditorGUILayout.FloatField("Frequency", param.Frequency); param.Lacunarity = EditorGUILayout.FloatField("Lacunarity", param.Lacunarity); param.Persistence = EditorGUILayout.FloatField("Persistence", param.Persistence); param.Octaves = EditorGUILayout.IntField("Octaves", param.Octaves); param.Seed = EditorGUILayout.FloatField("Seed", param.Seed); param.UseWorldSpace = EditorGUILayout.Toggle("World Space", param.UseWorldSpace); GTexturePainterCustomParams.Instance.Noise = param; EditorUtility.SetDirty(GTexturePainterCustomParams.Instance); }); #endif }
public void Editor_DrawLivePreview(GStylizedTerrain terrain, GTexturePainterArgs args, Camera cam) { #if UNITY_EDITOR Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length]; for (int i = 0; i < uvCorners.Length; ++i) { uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]); } Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners); if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1))) { return; } Texture2D bg = terrain.TerrainData.Geometry.HeightMap; int heightMapResolution = terrain.TerrainData.Geometry.HeightMapResolution; RenderTexture rt = GTerrainTexturePainter.Internal_GetRenderTexture(terrain, heightMapResolution); GCommon.CopyToRT(bg, rt); Texture2D remapTex = GCommon.CreateTextureFromCurve(GTexturePainterCustomParams.Instance.Remap.Curve, 512, 1); Material mat = GInternalMaterials.RemapPainterMaterial; mat.SetTexture("_MainTex", bg); mat.SetTexture("_Mask", args.Mask); mat.SetFloat("_Opacity", args.Opacity); mat.SetTexture("_RemapTex", remapTex); int pass = 0; GCommon.DrawQuad(rt, uvCorners, mat, pass); GLivePreviewDrawer.DrawGeometryLivePreview(terrain, cam, rt, dirtyRect); GUtilities.DestroyObject(remapTex); #endif }
public void Editor_DrawLivePreview(GStylizedTerrain terrain, GTexturePainterArgs args, Camera cam) { #if UNITY_EDITOR Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length]; for (int i = 0; i < uvCorners.Length; ++i) { uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]); } Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners); if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1))) { return; } Texture2D bg = terrain.TerrainData.Shading.AlbedoMap; int albedoResolution = terrain.TerrainData.Shading.AlbedoMapResolution; RenderTexture rt = GTerrainTexturePainter.Internal_GetRenderTexture(terrain, albedoResolution); GCommon.CopyToRT(bg, rt); Material mat = GInternalMaterials.AlbedoPainterMaterial; mat.SetColor("_Color", args.Color); mat.SetTexture("_MainTex", bg); SetupTextureGrid(terrain, mat); mat.SetTexture("_Mask", args.Mask); mat.SetFloat("_Opacity", args.Opacity); int pass = args.ActionType == GPainterActionType.Normal ? 0 : args.ActionType == GPainterActionType.Negative ? 1 : args.ActionType == GPainterActionType.Alternative ? 2 : 0; GCommon.DrawQuad(rt, uvCorners, mat, pass); GLivePreviewDrawer.DrawAlbedoLivePreview(terrain, cam, rt, dirtyRect); #endif }
public void Paint(Pinwheel.Griffin.GStylizedTerrain terrain, GTexturePainterArgs args) { if (terrain.TerrainData == null) { return; } if (args.MouseEventType == GPainterMouseEventType.Up) { return; } Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length]; for (int i = 0; i < uvCorners.Length; ++i) { uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]); } Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners); if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1))) { return; } Texture2D bg = terrain.TerrainData.Shading.AlbedoMap; int albedoResolution = terrain.TerrainData.Shading.AlbedoMapResolution; RenderTexture rt = GTerrainTexturePainter.Internal_GetRenderTexture(albedoResolution); GCommon.CopyToRT(bg, rt); Material mat = GInternalMaterials.AlbedoPainterMaterial; mat.SetColor("_Color", args.Color); mat.SetTexture("_MainTex", bg); SetupTextureGrid(terrain, mat); mat.SetTexture("_Mask", args.Mask); mat.SetFloat("_Opacity", args.Opacity); int pass = args.ActionType == GPainterActionType.Normal ? 0 : args.ActionType == GPainterActionType.Negative ? 1 : args.ActionType == GPainterActionType.Alternative ? 2 : 0; GCommon.DrawQuad(rt, uvCorners, mat, pass); RenderTexture.active = rt; terrain.TerrainData.Shading.AlbedoMap.ReadPixels( new Rect(0, 0, albedoResolution, albedoResolution), 0, 0); terrain.TerrainData.Shading.AlbedoMap.Apply(); RenderTexture.active = null; terrain.TerrainData.SetDirty(GTerrainData.DirtyFlags.Shading); if (!args.ForceUpdateGeometry) { return; } terrain.TerrainData.Geometry.SetRegionDirty(dirtyRect); terrain.TerrainData.SetDirty(GTerrainData.DirtyFlags.Geometry); }
public void Editor_DrawLivePreview(GStylizedTerrain terrain, GTexturePainterArgs args, Camera cam) { #if UNITY_EDITOR Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length]; for (int i = 0; i < uvCorners.Length; ++i) { uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]); } Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners); if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1))) { return; } Texture2D bg = terrain.TerrainData.Mask.MaskMap; int maskResolution = terrain.TerrainData.Mask.MaskMapResolution; RenderTexture rt = GTerrainTexturePainter.Internal_GetRenderTexture(terrain, maskResolution); GCommon.CopyToRT(bg, rt); Material mat = GInternalMaterials.MaskPainterMaterial; mat.SetTexture("_MainTex", bg); SetupTextureGrid(terrain, mat); mat.SetTexture("_Mask", args.BrushMask); mat.SetFloat("_Opacity", args.Opacity); GMaskPainterParams param = GTexturePainterCustomParams.Instance.Mask; Vector4 channel; if (param.Channel == GTextureChannel.R) { channel = new Vector4(1, 0, 0, 0); } else if (param.Channel == GTextureChannel.G) { channel = new Vector4(0, 1, 0, 0); } else if (param.Channel == GTextureChannel.B) { channel = new Vector4(0, 0, 1, 0); } else { channel = new Vector4(0, 0, 0, 1); } mat.SetVector("_Channel", channel); int pass = args.ActionType == GPainterActionType.Normal ? 0 : args.ActionType == GPainterActionType.Negative ? 1 : args.ActionType == GPainterActionType.Alternative ? 2 : 0; GCommon.DrawQuad(rt, uvCorners, mat, pass); GLivePreviewDrawer.DrawMask4ChannelsLivePreview( terrain, cam, rt, GCommon.UnitRect); #endif }
public void Paint(GStylizedTerrain terrain, GTexturePainterArgs args) { if (terrain.TerrainData == null) { return; } if (args.MouseEventType == GPainterMouseEventType.Down) { terrain.ForceLOD(0); GGriffinSettings.Instance.IsHidingFoliageOnEditing = true; } if (args.MouseEventType == GPainterMouseEventType.Up) { terrain.ForceLOD(-1); GGriffinSettings.Instance.IsHidingFoliageOnEditing = false; return; } Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length]; for (int i = 0; i < uvCorners.Length; ++i) { uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]); } Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners); if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1))) { return; } Texture2D bg = terrain.TerrainData.Geometry.HeightMap; int heightMapResolution = terrain.TerrainData.Geometry.HeightMapResolution; RenderTexture rt = GTerrainTexturePainter.Internal_GetRenderTexture(heightMapResolution); GCommon.CopyToRT(bg, rt); Material mat = GInternalMaterials.VisibilityPainterMaterial; mat.SetTexture("_MainTex", bg); mat.SetTexture("_Mask", args.Mask); mat.SetFloat("_Opacity", args.Opacity); int pass = args.ActionType == GPainterActionType.Normal ? 0 : args.ActionType == GPainterActionType.Negative ? 1 : 0; GCommon.DrawQuad(rt, uvCorners, mat, pass); RenderTexture.active = rt; terrain.TerrainData.Geometry.HeightMap.ReadPixels( new Rect(0, 0, heightMapResolution, heightMapResolution), 0, 0); terrain.TerrainData.Geometry.HeightMap.Apply(); RenderTexture.active = null; terrain.TerrainData.Geometry.SetRegionDirty(dirtyRect); terrain.TerrainData.SetDirty(GTerrainData.DirtyFlags.Geometry); }
private void OnDisable() { Undo.undoRedoPerformed -= OnUndoRedo; SceneView.duringSceneGui -= DuringSceneGUI; SavePrefs(); Tools.hidden = false; GCommon.UnregisterBeginRender(OnBeginRender); GCommon.UnregisterBeginRenderSRP(OnBeginRenderSRP); GTerrainTexturePainter.Internal_ReleaseRenderTextures(); }
private void OnDisable() { Undo.undoRedoPerformed -= OnUndoRedo; SavePrefs(); Tools.hidden = false; GCommon.UnregisterBeginRender(OnBeginRender); #if UNITY_2019 GCommon.UnregisterBeginRenderSRP(OnBeginRenderSRP); #endif GTerrainTexturePainter.Internal_ReleaseRenderTextures(); }
private void OnEnable() { Undo.undoRedoPerformed += OnUndoRedo; SceneView.duringSceneGui += DuringSceneGUI; LoadPrefs(); painter = (GTerrainTexturePainter)target; Tools.hidden = true; GCommon.UpdateMaterials(painter.GroupId); GCommon.RegisterBeginRender(OnBeginRender); GCommon.RegisterBeginRenderSRP(OnBeginRenderSRP); }
private void OnEnable() { Undo.undoRedoPerformed += OnUndoRedo; LoadPrefs(); painter = (GTerrainTexturePainter)target; Tools.hidden = true; GCommon.UpdateMaterials(painter.GroupId); GCommon.RegisterBeginRender(OnBeginRender); #if UNITY_2019 GCommon.RegisterBeginRenderSRP(OnBeginRenderSRP); #endif }
public void Editor_DrawLivePreview(GStylizedTerrain terrain, GTexturePainterArgs args, Camera cam) { #if UNITY_EDITOR Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length]; for (int i = 0; i < uvCorners.Length; ++i) { uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]); } Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners); if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1))) { return; } Material mat = GInternalMaterials.SplatPainterMaterial; mat.SetTexture("_Mask", args.Mask); mat.SetFloat("_Opacity", args.Opacity); int controlMapResolution = terrain.TerrainData.Shading.SplatControlResolution; int controlMapCount = terrain.TerrainData.Shading.SplatControlMapCount; for (int i = 0; i < controlMapCount; ++i) { Texture2D splatControl = terrain.TerrainData.Shading.GetSplatControl(i); RenderTexture rt = GTerrainTexturePainter.Internal_GetRenderTexture(terrain, controlMapResolution, i); GCommon.CopyToRT(splatControl, rt); mat.SetTexture("_MainTex", splatControl); if (args.SplatIndex / 4 == i) { mat.SetInt("_ChannelIndex", args.SplatIndex % 4); } else { mat.SetInt("_ChannelIndex", -1); } int pass = args.ActionType == GPainterActionType.Normal ? 0 : args.ActionType == GPainterActionType.Negative ? 1 : args.ActionType == GPainterActionType.Alternative ? 2 : 0; GCommon.DrawQuad(rt, uvCorners, mat, pass); } Texture[] controls = new Texture[controlMapCount]; for (int i = 0; i < controlMapCount; ++i) { controls[i] = GTerrainTexturePainter.Internal_GetRenderTexture(terrain, controlMapResolution, i); } GLivePreviewDrawer.DrawSplatLivePreview(terrain, cam, controls, dirtyRect); #endif }
public void Editor_DrawLivePreview(GStylizedTerrain terrain, GTexturePainterArgs args, Camera cam) { #if UNITY_EDITOR Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length]; for (int i = 0; i < uvCorners.Length; ++i) { uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]); } Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners); if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1))) { return; } Texture2D bg = terrain.TerrainData.Geometry.HeightMap; int heightMapResolution = terrain.TerrainData.Geometry.HeightMapResolution; RenderTexture rt = GTerrainTexturePainter.Internal_GetRenderTexture(terrain, heightMapResolution); GCommon.CopyToRT(bg, rt); Material mat = GInternalMaterials.SubDivPainterMaterial; mat.SetTexture("_MainTex", bg); mat.SetTexture("_Mask", args.BrushMask); mat.SetFloat("_Opacity", Mathf.Pow(args.Opacity, GTerrainTexturePainter.GEOMETRY_OPACITY_EXPONENT)); if (args.EnableTerrainMask) { mat.SetTexture("_TerrainMask", terrain.TerrainData.Mask.MaskMap); } else { mat.SetTexture("_TerrainMask", Texture2D.blackTexture); } int pass = args.ActionType == GPainterActionType.Normal ? 0 : args.ActionType == GPainterActionType.Negative ? 1 : 0; GCommon.DrawQuad(rt, uvCorners, mat, pass); Matrix4x4 worldToMaskMatrix = Matrix4x4.TRS( args.WorldPointCorners[0], Quaternion.Euler(0, args.Rotation, 0), args.Radius * 2 * Vector3.one).inverse; GLivePreviewDrawer.DrawSubdivLivePreview(terrain, cam, rt, dirtyRect, args.BrushMask, worldToMaskMatrix); #endif }
public void Editor_DrawLivePreview(GStylizedTerrain terrain, GTexturePainterArgs args, Camera cam) { #if UNITY_EDITOR Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length]; for (int i = 0; i < uvCorners.Length; ++i) { uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]); } Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners); if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1))) { return; } Texture2D bg = terrain.TerrainData.Geometry.HeightMap; int heightMapResolution = terrain.TerrainData.Geometry.HeightMapResolution; RenderTexture rt = GTerrainTexturePainter.Internal_GetRenderTexture(terrain, heightMapResolution); GCommon.CopyToRT(bg, rt); RenderTexture noiseMap = GTerrainTexturePainter.Internal_GetRenderTexture(terrain, heightMapResolution, 1); RenderNoiseTexture(noiseMap, terrain); Material mat = GInternalMaterials.NoisePainterMaterial; mat.SetTexture("_MainTex", bg); mat.SetTexture("_Mask", args.BrushMask); mat.SetFloat("_Opacity", Mathf.Pow(args.Opacity, GTerrainTexturePainter.GEOMETRY_OPACITY_EXPONENT)); mat.SetTexture("_NoiseMap", noiseMap); if (args.EnableTerrainMask) { mat.SetTexture("_TerrainMask", terrain.TerrainData.Mask.MaskMap); } else { mat.SetTexture("_TerrainMask", Texture2D.blackTexture); } GCommon.SetMaterialKeywordActive(mat, "USE_WORLD_SPACE", GTexturePainterCustomParams.Instance.Noise.UseWorldSpace); int pass = args.ActionType == GPainterActionType.Normal ? 0 : args.ActionType == GPainterActionType.Negative ? 1 : 0; GCommon.DrawQuad(rt, uvCorners, mat, pass); GLivePreviewDrawer.DrawGeometryLivePreview(terrain, cam, rt, dirtyRect); #endif }
private void ShowPaintModeAsGrid() { GSelectionGridArgs args0 = new GSelectionGridArgs(); args0.selectedIndex = (int)painter.Mode; args0.collection = Enum.GetValues(typeof(GTexturePaintingMode)); args0.itemSize = GEditorCommon.selectionGridTileSizeWide; args0.itemPerRow = 2; args0.drawPreviewFunction = DrawModePreview; EditorGUI.BeginChangeCheck(); painter.Mode = (GTexturePaintingMode)GEditorCommon.SelectionGrid(args0); if (EditorGUI.EndChangeCheck()) { RecordPaintModeAnalytics(); } if (painter.Mode == GTexturePaintingMode.Custom) { GEditorCommon.Separator(); List <Type> customPainterTypes = GTerrainTexturePainter.GetCustomPainterTypes(); if (customPainterTypes.Count == 0) { EditorGUILayout.LabelField("No Custom Painter defined!", GEditorCommon.WordWrapItalicLabel); } else { GSelectionGridArgs args1 = new GSelectionGridArgs(); args1.selectedIndex = painter.CustomPainterIndex; args1.collection = customPainterTypes; args1.itemSize = GEditorCommon.selectionGridTileSizeWide; args1.itemPerRow = 2; args1.drawPreviewFunction = DrawCustomMode; painter.CustomPainterIndex = GEditorCommon.SelectionGrid(args1); GEditorCommon.Separator(); painter.CustomPainterArgs = EditorGUILayout.TextField("Custom Args", painter.CustomPainterArgs); } } }
private void ShowPaintModeAsDropdown() { EditorGUI.BeginChangeCheck(); painter.Mode = (GTexturePaintingMode)EditorGUILayout.EnumPopup("Paint Mode", painter.Mode); if (EditorGUI.EndChangeCheck()) { RecordPaintModeAnalytics(); } if (painter.Mode != GTexturePaintingMode.Custom) { return; } List <Type> customPainterTypes = GTerrainTexturePainter.GetCustomPainterTypes(); string[] labels = new string[customPainterTypes.Count]; for (int i = 0; i < labels.Length; ++i) { labels[i] = ObjectNames.NicifyVariableName(GEditorCommon.GetClassDisplayName(customPainterTypes[i])); } int[] indices = GUtilities.GetIndicesArray(customPainterTypes.Count); painter.CustomPainterIndex = EditorGUILayout.IntPopup("Custom Painter", painter.CustomPainterIndex, labels, indices); painter.CustomPainterArgs = EditorGUILayout.DelayedTextField("Custom Args", painter.CustomPainterArgs); }
public void Paint(GStylizedTerrain terrain, GTexturePainterArgs args) { if (terrain.TerrainData == null) { return; } if (args.MouseEventType == GPainterMouseEventType.Down) { } if (args.MouseEventType == GPainterMouseEventType.Up) { return; } Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length]; for (int i = 0; i < uvCorners.Length; ++i) { uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]); } Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners); if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1))) { return; } Texture2D bg = terrain.TerrainData.Mask.MaskMap; int maskResolution = terrain.TerrainData.Mask.MaskMapResolution; RenderTexture rt = GTerrainTexturePainter.Internal_GetRenderTexture(maskResolution); GCommon.CopyToRT(bg, rt); Material mat = GInternalMaterials.MaskPainterMaterial; mat.SetTexture("_MainTex", bg); SetupTextureGrid(terrain, mat); mat.SetTexture("_Mask", args.BrushMask); mat.SetFloat("_Opacity", args.Opacity); GMaskPainterParams param = GTexturePainterCustomParams.Instance.Mask; Vector4 channel; if (param.Channel == GTextureChannel.R) { channel = new Vector4(1, 0, 0, 0); } else if (param.Channel == GTextureChannel.G) { channel = new Vector4(0, 1, 0, 0); } else if (param.Channel == GTextureChannel.B) { channel = new Vector4(0, 0, 1, 0); } else { channel = new Vector4(0, 0, 0, 1); } mat.SetVector("_Channel", channel); int pass = args.ActionType == GPainterActionType.Normal ? 0 : args.ActionType == GPainterActionType.Negative ? 1 : args.ActionType == GPainterActionType.Alternative ? 2 : 0; GCommon.DrawQuad(rt, uvCorners, mat, pass); RenderTexture.active = rt; terrain.TerrainData.Mask.MaskMap.ReadPixels( new Rect(0, 0, maskResolution, maskResolution), 0, 0); terrain.TerrainData.Mask.MaskMap.Apply(); RenderTexture.active = null; if (!args.ForceUpdateGeometry) { return; } terrain.TerrainData.Geometry.SetRegionDirty(dirtyRect); terrain.TerrainData.SetDirty(GTerrainData.DirtyFlags.Geometry); }
public void Paint(Pinwheel.Griffin.GStylizedTerrain terrain, GTexturePainterArgs args) { if (terrain.TerrainData == null) { return; } if (terrain.TerrainData.Shading.Splats == null) { return; } if (args.MouseEventType == GPainterMouseEventType.Up) { return; } Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length]; for (int i = 0; i < uvCorners.Length; ++i) { uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]); } Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners); if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1))) { return; } Material mat = GInternalMaterials.SplatPainterMaterial; mat.SetTexture("_Mask", args.Mask); mat.SetFloat("_Opacity", args.Opacity); int controlMapResolution = terrain.TerrainData.Shading.SplatControlResolution; int controlMapCount = terrain.TerrainData.Shading.SplatControlMapCount; for (int i = 0; i < controlMapCount; ++i) { Texture2D splatControl = terrain.TerrainData.Shading.GetSplatControl(i); RenderTexture rt = GTerrainTexturePainter.Internal_GetRenderTexture(controlMapResolution); GCommon.CopyToRT(splatControl, rt); mat.SetTexture("_MainTex", splatControl); if (args.SplatIndex / 4 == i) { mat.SetInt("_ChannelIndex", args.SplatIndex % 4); } else { mat.SetInt("_ChannelIndex", -1); } int pass = args.ActionType == GPainterActionType.Normal ? 0 : args.ActionType == GPainterActionType.Negative ? 1 : args.ActionType == GPainterActionType.Alternative ? 2 : 0; GCommon.DrawQuad(rt, uvCorners, mat, pass); RenderTexture.active = rt; splatControl.ReadPixels(new Rect(0, 0, controlMapResolution, controlMapResolution), 0, 0); splatControl.Apply(); RenderTexture.active = null; } terrain.TerrainData.SetDirty(GTerrainData.DirtyFlags.Shading); if (!args.ForceUpdateGeometry) { return; } terrain.TerrainData.Geometry.SetRegionDirty(dirtyRect); terrain.TerrainData.SetDirty(GTerrainData.DirtyFlags.Geometry); }
public void Paint(Pinwheel.Griffin.GStylizedTerrain terrain, GTexturePainterArgs args) { if (terrain.TerrainData == null) { return; } if (args.MouseEventType == GPainterMouseEventType.Down) { terrain.ForceLOD(0); GGriffinSettings.Instance.IsHidingFoliageOnEditing = true; } if (args.MouseEventType == GPainterMouseEventType.Up) { terrain.ForceLOD(-1); GGriffinSettings.Instance.IsHidingFoliageOnEditing = false; terrain.UpdateTreesPosition(); terrain.UpdateGrassPatches(); terrain.TerrainData.Foliage.ClearTreeDirtyRegions(); terrain.TerrainData.Foliage.ClearGrassDirtyRegions(); return; } Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length]; for (int i = 0; i < uvCorners.Length; ++i) { uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]); } Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners); if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1))) { return; } Texture2D bg = terrain.TerrainData.Geometry.HeightMap; int heightMapResolution = terrain.TerrainData.Geometry.HeightMapResolution; RenderTexture rt = GTerrainTexturePainter.Internal_GetRenderTexture(heightMapResolution); GCommon.CopyToRT(bg, rt); RenderTexture noiseMap = GTerrainTexturePainter.Internal_GetRenderTexture(terrain, heightMapResolution, 1); RenderNoiseTexture(noiseMap, terrain); Material mat = GInternalMaterials.NoisePainterMaterial; mat.SetTexture("_MainTex", bg); mat.SetTexture("_Mask", args.Mask); mat.SetFloat("_Opacity", args.Opacity); mat.SetTexture("_NoiseMap", noiseMap); GCommon.SetMaterialKeywordActive(mat, "USE_WORLD_SPACE", GTexturePainterCustomParams.Instance.Noise.UseWorldSpace); int pass = args.ActionType == GPainterActionType.Normal ? 0 : args.ActionType == GPainterActionType.Negative ? 1 : 0; GCommon.DrawQuad(rt, uvCorners, mat, pass); RenderTexture.active = rt; terrain.TerrainData.Geometry.HeightMap.ReadPixels( new Rect(0, 0, heightMapResolution, heightMapResolution), 0, 0); terrain.TerrainData.Geometry.HeightMap.Apply(); RenderTexture.active = null; terrain.TerrainData.Geometry.SetRegionDirty(dirtyRect); terrain.TerrainData.Foliage.SetTreeRegionDirty(dirtyRect); terrain.TerrainData.Foliage.SetGrassRegionDirty(dirtyRect); terrain.TerrainData.SetDirty(GTerrainData.DirtyFlags.Geometry); }
public void Paint(Pinwheel.Griffin.GStylizedTerrain terrain, GTexturePainterArgs args) { if (terrain.TerrainData == null) { return; } if (args.MouseEventType == GPainterMouseEventType.Down) { terrain.ForceLOD(0); GRuntimeSettings.Instance.isEditingGeometry = true; } if (args.MouseEventType == GPainterMouseEventType.Up) { terrain.ForceLOD(-1); GRuntimeSettings.Instance.isEditingGeometry = false; terrain.UpdateTreesPosition(); terrain.UpdateGrassPatches(); terrain.TerrainData.Foliage.ClearTreeDirtyRegions(); terrain.TerrainData.Foliage.ClearGrassDirtyRegions(); return; } Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length]; for (int i = 0; i < uvCorners.Length; ++i) { uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]); } Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners); if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1))) { return; } Texture2D bg = terrain.TerrainData.Geometry.HeightMap; int heightMapResolution = terrain.TerrainData.Geometry.HeightMapResolution; RenderTexture rt = GTerrainTexturePainter.Internal_GetRenderTexture(heightMapResolution); GCommon.CopyToRT(bg, rt); Texture2D remapTex = GCommon.CreateTextureFromCurve(GTexturePainterCustomParams.Instance.Remap.Curve, 512, 1); Material mat = GInternalMaterials.RemapPainterMaterial; mat.SetTexture("_MainTex", bg); mat.SetTexture("_Mask", args.BrushMask); mat.SetFloat("_Opacity", Mathf.Pow(args.Opacity, GTerrainTexturePainter.GEOMETRY_OPACITY_EXPONENT)); mat.SetTexture("_RemapTex", remapTex); if (args.EnableTerrainMask) { mat.SetTexture("_TerrainMask", terrain.TerrainData.Mask.MaskMap); } else { mat.SetTexture("_TerrainMask", Texture2D.blackTexture); } int pass = 0; GCommon.DrawQuad(rt, uvCorners, mat, pass); RenderTexture.active = rt; terrain.TerrainData.Geometry.HeightMap.ReadPixels( new Rect(0, 0, heightMapResolution, heightMapResolution), 0, 0); terrain.TerrainData.Geometry.HeightMap.Apply(); RenderTexture.active = null; GUtilities.DestroyObject(remapTex); terrain.TerrainData.Geometry.SetRegionDirty(dirtyRect); terrain.TerrainData.Foliage.SetTreeRegionDirty(dirtyRect); terrain.TerrainData.Foliage.SetGrassRegionDirty(dirtyRect); terrain.TerrainData.SetDirty(GTerrainData.DirtyFlags.Geometry); }
public void Paint(Pinwheel.Griffin.GStylizedTerrain terrain, GTexturePainterArgs args) { if (terrain.TerrainData == null) { return; } if (args.ActionType != GPainterActionType.Normal) { terrain.ForceLOD(-1); return; } if (args.MouseEventType == GPainterMouseEventType.Down) { terrain.ForceLOD(0); GGriffinSettings.Instance.IsHidingFoliageOnEditing = true; } if (args.MouseEventType == GPainterMouseEventType.Up) { GGriffinSettings.Instance.IsHidingFoliageOnEditing = false; terrain.UpdateTreesPosition(); terrain.UpdateGrassPatches(); terrain.TerrainData.Foliage.ClearTreeDirtyRegions(); terrain.TerrainData.Foliage.ClearGrassDirtyRegions(); return; } Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length]; for (int i = 0; i < uvCorners.Length; ++i) { uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]); } Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners); if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1))) { return; } Texture2D bg = terrain.TerrainData.Geometry.HeightMap; int heightMapResolution = terrain.TerrainData.Geometry.HeightMapResolution; RenderTexture rt = GTerrainTexturePainter.Internal_GetRenderTexture(heightMapResolution); GCommon.CopyToRT(bg, rt); Vector3 localSamplePoint = terrain.transform.InverseTransformPoint(args.SamplePoint); Material mat = GInternalMaterials.HeightSamplingPainterMaterial; mat.SetTexture("_MainTex", bg); mat.SetTexture("_Mask", args.Mask); mat.SetFloat("_Opacity", args.Opacity); mat.SetFloat("_TargetGray", Mathf.InverseLerp(0, terrain.TerrainData.Geometry.Height, localSamplePoint.y)); int pass = 0; GCommon.DrawQuad(rt, uvCorners, mat, pass); RenderTexture.active = rt; terrain.TerrainData.Geometry.HeightMap.ReadPixels( new Rect(0, 0, heightMapResolution, heightMapResolution), 0, 0); terrain.TerrainData.Geometry.HeightMap.Apply(); RenderTexture.active = null; terrain.TerrainData.Geometry.SetRegionDirty(dirtyRect); terrain.TerrainData.Foliage.SetTreeRegionDirty(dirtyRect); terrain.TerrainData.Foliage.SetGrassRegionDirty(dirtyRect); terrain.TerrainData.SetDirty(GTerrainData.DirtyFlags.Geometry); }