public void GaussianBlurEffect2 () { var src = GetSourceImage ("input.png"); var effect = new GaussianBlurEffect (100); effect.Render (src); Compare (src, "gaussianblur2.png"); }
/// <summary> /// Creates a new effect that will make the image look like a pencil sketch. /// </summary> /// <param name="pencilSize">Size of the pencil to use. Valid range is 1 - 20.</param> /// <param name="colorRange">Range of color to use. Valid range is -20 - 20.</param> public PencilSketchEffect (int pencilSize = 2, int colorRange = 0) { if (pencilSize < 1 || pencilSize > 20) throw new ArgumentOutOfRangeException ("pencilSize"); if (colorRange < -20 || colorRange > 20) throw new ArgumentOutOfRangeException ("colorRange"); this.pencil_size = pencilSize; this.color_range = colorRange; blur_effect = new GaussianBlurEffect (pencil_size); desaturate_op = new DesaturateOp (); invert_effect = new InvertColorsEffect (); bac_adjustment = new BrightnessContrastEffect (-color_range, -color_range); color_dodge_op = new ColorDodgeBlendOp (); }
/// <summary> /// Creates a new effect that will add a glowing effect to an image. /// </summary> /// <param name="radius">Radius used to blur the image (higher is blurrier). Valid range is 1 - 20.</param> /// <param name="brightness">Brightness amount to apply.</param> /// <param name="contrast">Contrast amount to apply.</param> public GlowEffect (int radius = 6, int brightness = 10, int contrast = 10) { if (radius < 1 || radius > 20) throw new ArgumentOutOfRangeException ("radius"); if (brightness < -100 || brightness > 100) throw new ArgumentOutOfRangeException ("brightness"); if (contrast < -100 || contrast > 100) throw new ArgumentOutOfRangeException ("contrast"); this.radius = radius; this.brightness = brightness; this.contrast = contrast; blur_effect = new GaussianBlurEffect (radius); contrast_effect = new BrightnessContrastEffect (brightness, contrast); screen_op = new ScreenBlendOp (); }
/// <summary> /// Creates a new effect that will soften an image. /// </summary> /// <param name="softness">How much to soften the image. Valid range is 0 - 10.</param> /// <param name="lighting">Amount of lighting to apply. Valid range is -20 - 20.</param> /// <param name="warmth">Amount of warmth to apply. Valid range is 0 - 20.</param> public SoftenPortraitEffect (int softness = 5, int lighting = 0, int warmth = 10) { if (softness < 0 || softness > 10) throw new ArgumentOutOfRangeException ("softness"); if (lighting < -20 || lighting > 20) throw new ArgumentOutOfRangeException ("lighting"); if (warmth < 0 || warmth > 20) throw new ArgumentOutOfRangeException ("warmth"); this.softness = softness; this.lighting = lighting; this.warmth = warmth; blur_effect = new GaussianBlurEffect (2); bac_adjustment = new BrightnessContrastEffect (0, 0); desaturate_op = new DesaturateOp (); overlay_op = new OverlayBlendOp (); }
/// <summary> /// Creates a new effect that will make the image look like a pencil sketch. /// </summary> /// <param name="pencilSize">Size of the pencil to use. Valid range is 1 - 20.</param> /// <param name="colorRange">Range of color to use. Valid range is -20 - 20.</param> public PencilSketchEffect(int pencilSize = 2, int colorRange = 0) { if (pencilSize < 1 || pencilSize > 20) { throw new ArgumentOutOfRangeException("pencilSize"); } if (colorRange < -20 || colorRange > 20) { throw new ArgumentOutOfRangeException("colorRange"); } this.pencil_size = pencilSize; this.color_range = colorRange; blur_effect = new GaussianBlurEffect(pencil_size); desaturate_op = new DesaturateOp(); invert_effect = new InvertColorsEffect(); bac_adjustment = new BrightnessContrastEffect(-color_range, -color_range); color_dodge_op = new ColorDodgeBlendOp(); }
/// <summary> /// Creates a new effect that will add a glowing effect to an image. /// </summary> /// <param name="radius">Radius used to blur the image (higher is blurrier). Valid range is 1 - 20.</param> /// <param name="brightness">Brightness amount to apply.</param> /// <param name="contrast">Contrast amount to apply.</param> public GlowEffect(int radius = 6, int brightness = 10, int contrast = 10) { if (radius < 1 || radius > 20) { throw new ArgumentOutOfRangeException("radius"); } if (brightness < -100 || brightness > 100) { throw new ArgumentOutOfRangeException("brightness"); } if (contrast < -100 || contrast > 100) { throw new ArgumentOutOfRangeException("contrast"); } this.radius = radius; this.brightness = brightness; this.contrast = contrast; blur_effect = new GaussianBlurEffect(radius); contrast_effect = new BrightnessContrastEffect(brightness, contrast); screen_op = new ScreenBlendOp(); }
/// <summary> /// Creates a new effect that will soften an image. /// </summary> /// <param name="softness">How much to soften the image. Valid range is 0 - 10.</param> /// <param name="lighting">Amount of lighting to apply. Valid range is -20 - 20.</param> /// <param name="warmth">Amount of warmth to apply. Valid range is 0 - 20.</param> public SoftenPortraitEffect(int softness = 5, int lighting = 0, int warmth = 10) { if (softness < 0 || softness > 10) { throw new ArgumentOutOfRangeException("softness"); } if (lighting < -20 || lighting > 20) { throw new ArgumentOutOfRangeException("lighting"); } if (warmth < 0 || warmth > 20) { throw new ArgumentOutOfRangeException("warmth"); } this.softness = softness; this.lighting = lighting; this.warmth = warmth; blur_effect = new GaussianBlurEffect(2); bac_adjustment = new BrightnessContrastEffect(0, 0); desaturate_op = new DesaturateOp(); overlay_op = new OverlayBlendOp(); }