예제 #1
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        }                                                                       // NRT - Set in constructor

        public GlowEffect()
        {
            EffectData = new GlowData();

            blurEffect     = new GaussianBlurEffect();
            contrastEffect = new BrightnessContrastEffect();
            screenBlendOp  = new UserBlendOps.ScreenBlendOp();
        }
예제 #2
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        public SoftenPortraitEffect()
        {
            EffectData = new SoftenPortraitData();

            blurEffect    = new GaussianBlurEffect();
            bacAdjustment = new BrightnessContrastEffect();
            desaturateOp  = new UnaryPixelOps.Desaturate();
            overlayOp     = new UserBlendOps.OverlayBlendOp();
        }
예제 #3
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        public PencilSketchEffect()
        {
            EffectData = new PencilSketchData();

            blurEffect    = new GaussianBlurEffect();
            desaturateOp  = new UnaryPixelOps.Desaturate();
            invertEffect  = new InvertColorsEffect();
            bacAdjustment = new BrightnessContrastEffect();
            colorDodgeOp  = new UserBlendOps.ColorDodgeBlendOp();
        }