private IEnumerator ChuckWenganCoroutine() { DisableCards(); EnableConfirmButton(true); EnableCancelButton(true); WaitForDecision decision = new WaitForDecision(this, Decision.Cancel); yield return(decision); if (decision.Decision == Decision.Confirm) { hp--; Draw(2); } EnableCancelButton(false); EnableConfirmButton(false); EnableCardsPlay(); }
private IEnumerator StartDiscarding() { WaitForDecision waitForDecision = new WaitForDecision(this, Decision.Cancel); yield return(waitForDecision); if (waitForDecision.TimeUp) { StopDiscarding(); } else if (waitForDecision.Decision == Decision.Cancel) { StopDiscarding(true); } else if (waitForDecision.Decision == Decision.Confirm) { yield return(SpecialActionEvent()); } }
public override IEnumerator UsedCard <T>(int player) { if (typeof(T) == typeof(Beer) && player != PlayerNumber) { State previousState = State; State = State.SpecialEvent; EnablePassButton(true); EnableAllCards(); WaitForDecision timer = new WaitForDecision(this); yield return(timer); if (timer.Decision == Decision.Heal) { yield return(PimPamPumEvent(this + " has used his special ability and healed 1 HP.")); } DisableCards(); EnablePassButton(false); if (previousState == State.Play) { Phase2(); } } }