void Awake()
		{
			BezierSplineComponent splineComponent = GetComponent<BezierSplineComponent>();

			if (splineComponent == null)
			{
				Debug.LogError("[ERROR] You have to add a BezerierSplineComponent to this GameObject. Disabling...");
				gameObject.SetActive(false);
				return;
			}
			else
			{
				spline = splineComponent.Spline;
				iterator = spline.GetIterator();
				UpdatePointArray();
			}
		}
예제 #2
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	public virtual void OnEnable()
    {
		if(AssetDatabase.Contains(target))
		{
			m_splinecomp = null;
			m_spline = null;
			m_edithelper = null;
		}
		else
		{
			m_splinecomp = (BezierSplineComponent)target;
			m_spline = m_splinecomp.Spline;
			m_edithelper = m_spline.GetEditHelper();
		}

			Undo.undoRedoPerformed += UndoPerformed;
    }
				internal EditHelper(BezierSpline spline)
				{
					m_spline = spline;
				}
예제 #4
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 internal EditHelper(BezierSpline spline)
 {
     m_spline = spline;
 }