public static void Postfix(GameObject go)
            {
                // First disable entirely if not activated
                if (!DangerousWorldOptions.Instance.AggroCrittersOption)
                {
                    return;
                }

                PositionMonitor.PositionMonitorLayer layer = PositionMonitor.Instance.Layer("DW_Minions");

                if (layer == null)
                {
                    PUtil.LogDebug("Null layer");
                    layer = PositionMonitor.Instance.AddLayer("DW_Minions");
                }
                Debug.Assert(layer != null, "Minion layer is null");

                PositionMonitor.Instance.Add(go, Grid.CellToXY(Grid.PosToCell(go)).x, Grid.CellToXY(Grid.PosToCell(go)).y, layer);
            }
            public void SetMaster(GameObject master)
            {
                PUtil.LogDebug(("In set Master: {0}").F(master));
                m_master = master;
                PositionMonitor.PositionMonitorLayer layer = PositionMonitor.Instance.Layer("DW_Hatches");

                if (layer == null)
                {
                    PUtil.LogDebug("Null layer");
                    layer = PositionMonitor.Instance.AddLayer("DW_Hatches");
                }
                Debug.Assert(layer != null, "Hatch layer is null");

                PUtil.LogDebug(("Layer: {0}").F(layer.m_name.ToString()));

                m_entry = PositionMonitor.Instance.Add(m_master, Grid.CellToXY(Grid.PosToCell(m_master)).x, Grid.CellToXY(Grid.PosToCell(m_master)).y, layer);

                //Singleton<CellChangeMonitor>.Instance.RegisterCellChangedHandler(this.transform, new System.Action(this.OnCellChange), "AggroCritter.SetMaster");

                //m_master.Subscribe(1088554450, (System.Action<object>)((component) => { PUtil.LogDebug("In update position callback"); PositionMonitor.Instance.UpdatePosition(Grid.CellToXY(Grid.PosToCell(component as GameObject)).x,
                //Grid.CellToXY(Grid.PosToCell(component as GameObject)).y,
                //m_entry);
                //}));
            }