/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); PicrossBoard.LoadContent(this); }
public PicrossGame() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; picrossBoard = new PicrossBoard(); }