internal void InitHandler() { MessageHandler = new GameClientMessageHandler(this); }
internal void Stop() { if (GetMessageHandler() != null) MessageHandler.Destroy(); if (GetHabbo() != null) Habbo.OnDisconnect(); CurrentRoomUserID = -1; this.MessageHandler = null; this.Habbo = null; this.Connection = null; }
internal TeleUserData(GameClientMessageHandler pHandler, Habbo pUserRefference, UInt32 RoomId, UInt32 TeleId) { //this.User = User; this.mHandler = pHandler; this.mUserRefference = pUserRefference; this.RoomId = RoomId; this.TeleId = TeleId; }