internal void FillNull(UInt32 pId) { this.Id = pId; this.Name = "Unknown Room"; this.Description = "-"; this.Type = "private"; this.Owner = "-"; this.Category = 0; this.UsersNow = 0; this.UsersMax = 0; this.ModelName = "NO_MODEL"; this.CCTs = ""; this.Score = 0; this.Tags = new List <string>(); this.AllowPets = true; this.AllowPetsEating = false; this.AllowWalkthrough = true; this.Hidewall = false; this.Password = ""; this.Wallpaper = "0.0"; this.Floor = "0.0"; this.Landscape = "0.0"; this.WallThickness = 0; this.FloorThickness = 0; //this.Event = null; this.AllowRightsOverride = false; this.myIcon = new RoomIcon(1, 1, new Dictionary <int, int>()); mModel = PiciEnvironment.GetGame().GetRoomManager().GetModel(ModelName, pId); }
internal void Fill(Room Room) { this.Id = Room.RoomId; this.Name = Room.Name; this.Description = Room.Description; this.Type = Room.Type; this.Owner = Room.Owner; this.Category = Room.Category; this.State = Room.State; this.UsersNow = Room.UsersNow; this.UsersMax = Room.UsersMax; this.ModelName = Room.ModelName; this.CCTs = Room.CCTs; this.Score = Room.Score; this.Tags = new List <string>(); foreach (string tag in Room.Tags.ToArray()) { this.Tags.Add(tag); } this.AllowPets = Room.AllowPets; this.AllowPetsEating = Room.AllowPetsEating; this.AllowWalkthrough = Room.AllowWalkthrough; this.Hidewall = Room.Hidewall; this.myIcon = Room.Icon; this.Password = Room.Password; this.Event = Room.Event; this.Wallpaper = Room.Wallpaper; this.Floor = Room.Floor; this.Landscape = Room.Landscape; this.FloorThickness = Room.FloorThickness; this.WallThickness = Room.WallThickness; mModel = PiciEnvironment.GetGame().GetRoomManager().GetModel(ModelName, Id); }
internal void DeadFill(DataRow Row) { this.Id = Convert.ToUInt32(Row["id"]); this.Name = (string)Row["caption"]; this.Description = (string)Row["description"]; this.Type = (string)Row["roomtype"]; this.Owner = (string)Row["owner"]; switch (Row["state"].ToString().ToLower()) { case "open": this.State = 0; break; case "password": this.State = 2; break; case "locked": default: this.State = 1; break; } this.Category = (int)Row["category"]; if (!string.IsNullOrEmpty(Row["active_users"].ToString())) this.UsersNow = (int)Row["active_users"]; else this.UsersNow = 0; this.UsersMax = (int)Row["users_max"]; this.ModelName = (string)Row["model_name"]; this.CCTs = (string)Row["public_ccts"]; this.Score = (int)Row["score"]; this.Tags = new List<string>(); this.AllowPets = PiciEnvironment.EnumToBool(Row["allow_pets"].ToString()); this.AllowPetsEating = PiciEnvironment.EnumToBool(Row["allow_pets_eat"].ToString()); this.AllowWalkthrough = PiciEnvironment.EnumToBool(Row["allow_walkthrough"].ToString()); this.AllowRightsOverride = PiciEnvironment.EnumToBool(Row["allow_rightsoverride"].ToString()); this.Hidewall = PiciEnvironment.EnumToBool(Row["allow_hidewall"].ToString()); this.Password = (string)Row["password"]; this.Wallpaper = (string)Row["wallpaper"]; this.Floor = (string)Row["floor"]; this.Landscape = (string)Row["landscape"]; this.Landscape = (string)Row["landscape"]; this.FloorThickness = (int)Row["floorthickness"]; //this.Event = null; Dictionary<int, int> IconItems = new Dictionary<int, int>(); if (!string.IsNullOrEmpty(Row["icon_items"].ToString())) { foreach (string Bit in Row["icon_items"].ToString().Split('|')) { if (string.IsNullOrEmpty(Bit)) continue; string[] tBit = Bit.Replace('.', ',').Split(','); int a = 0; int b = 0; if (tBit.Length > 1) int.TryParse(tBit[1], out b); else int.TryParse(tBit[0], out a); try { if (!IconItems.ContainsKey(a)) IconItems.Add(a, b); } catch (Exception e) { Logging.LogException("Exception: " + e.ToString() + "[" + Bit + "]"); } } } this.myIcon = new RoomIcon((int)Row["icon_bg"], (int)Row["icon_fg"], IconItems); foreach (string Tag in Row["tags"].ToString().Split(',')) { this.Tags.Add(Tag); } }
internal void FillNull(UInt32 pId) { this.Id = pId; this.Name = "Unknown Room"; this.Description = "-"; this.Type = "private"; this.Owner = "-"; this.Category = 0; this.UsersNow = 0; this.UsersMax = 0; this.ModelName = "NO_MODEL"; this.CCTs = ""; this.Score = 0; this.Tags = new List<string>(); this.AllowPets = true; this.AllowPetsEating = false; this.AllowWalkthrough = true; this.Hidewall = false; this.Password = ""; this.Wallpaper = "0.0"; this.Floor = "0.0"; this.Landscape = "0.0"; this.WallThickness = 0; this.FloorThickness = 0; //this.Event = null; this.AllowRightsOverride = false; this.myIcon = new RoomIcon(1, 1, new Dictionary<int, int>()); mModel = PiciEnvironment.GetGame().GetRoomManager().GetModel(ModelName, pId); }
internal void Fill(Room Room) { this.Id = Room.RoomId; this.Name = Room.Name; this.Description = Room.Description; this.Type = Room.Type; this.Owner = Room.Owner; this.Category = Room.Category; this.State = Room.State; this.UsersNow = Room.UsersNow; this.UsersMax = Room.UsersMax; this.ModelName = Room.ModelName; this.CCTs = Room.CCTs; this.Score = Room.Score; this.Tags = new List<string>(); foreach (string tag in Room.Tags.ToArray()) this.Tags.Add(tag); this.AllowPets = Room.AllowPets; this.AllowPetsEating = Room.AllowPetsEating; this.AllowWalkthrough = Room.AllowWalkthrough; this.Hidewall = Room.Hidewall; this.myIcon = Room.Icon; this.Password = Room.Password; this.Event = Room.Event; this.Wallpaper = Room.Wallpaper; this.Floor = Room.Floor; this.Landscape = Room.Landscape; this.FloorThickness = Room.FloorThickness; this.WallThickness = Room.WallThickness; mModel = PiciEnvironment.GetGame().GetRoomManager().GetModel(ModelName, Id); }
private void Initialize(UInt32 Id, string Name, string Description, string Type, string Owner, int Category, int State, int UsersMax, string ModelName, string CCTs, int Score, List <string> pTags, bool AllowPets, bool AllowPetsEating, bool AllowWalkthrough, bool Hidewall, RoomIcon Icon, string Password, string Wallpaper, string Floor, string Landscape, RoomData RoomData, bool RightOverride, int walltickness, int floorthickness) { this.mDisposed = false; this.Id = Id; this.Name = Name; this.Description = Description; this.Owner = Owner; this.Category = Category; this.Type = Type; this.State = State; this.UsersNow = 0; this.UsersMax = UsersMax; this.ModelName = ModelName; this.CCTs = CCTs; this.Score = Score; tagCount = 0; this.Tags = new ArrayList(); foreach (string tag in pTags) { tagCount++; Tags.Add(tag); } this.AllowPets = AllowPets; this.AllowPetsEating = AllowPetsEating; this.AllowWalkthrough = AllowWalkthrough; this.Hidewall = Hidewall; this.myIcon = Icon; this.Password = Password; this.Bans = new Dictionary <UInt32, double>(); this.Wallpaper = Wallpaper; this.Floor = Floor; this.Landscape = Landscape; this.chatMessageManager = new ChatMessageManager(); this.groups = new QueuedDictionary <int, Group>(); this.ActiveTrades = new ArrayList(); this.mCycleEnded = false; this.mRoomData = RoomData; this.EveryoneGotRights = RightOverride; this.roomMessages = new Queue(); this.chatMessageQueue = new Queue(); this.rnd = new Random(); this.roomMessages = new Queue(); this.roomAlerts = new Queue(); this.roomBadge = new Queue(); this.roomKick = new Queue(); this.roomServerMessages = new Queue(); this.IdleTime = 0; this.RoomMuted = false; this.WallThickness = walltickness; this.FloorThickness = floorthickness; this.gamemap = new Gamemap(this); this.roomItemHandling = new RoomItemHandling(this); this.roomUserManager = new RoomUserManager(this); this.wiredHandler = new WiredHandler(this); LoadRights(); GetRoomItemHandler().LoadFurniture(); wiredHandler.LoadWired(); GetGameMap().GenerateMaps(); LoadMusic(); //LoadBots(); using (IQueryAdapter dbClient = PiciEnvironment.GetDatabaseManager().getQueryreactor()) { if (dbClient.dbType == Pici.Storage.Database.DatabaseType.MySQL) { dbClient.runFastQuery("REPLACE INTO room_active VALUES (" + Id + ",1)"); } else { dbClient.runFastQuery("IF EXISTS (SELECT roomid FROM room_active WHERE roomid = " + Id + ") " + "UPDATE room_active SET active_users = 1 WHERE roomid = " + Id + " " + "ELSE " + "INSERT INTO room_active VALUES (" + Id + ",1)"); } } PiciEnvironment.GetGame().GetRoomManager().QueueActiveRoomAdd(mRoomData); }
internal void DeadFill(DataRow Row) { this.Id = Convert.ToUInt32(Row["id"]); this.Name = (string)Row["caption"]; this.Description = (string)Row["description"]; this.Type = (string)Row["roomtype"]; this.Owner = (string)Row["owner"]; switch (Row["state"].ToString().ToLower()) { case "open": this.State = 0; break; case "password": this.State = 2; break; case "locked": default: this.State = 1; break; } this.Category = (int)Row["category"]; if (!string.IsNullOrEmpty(Row["active_users"].ToString())) { this.UsersNow = (int)Row["active_users"]; } else { this.UsersNow = 0; } this.UsersMax = (int)Row["users_max"]; this.ModelName = (string)Row["model_name"]; this.CCTs = (string)Row["public_ccts"]; this.Score = (int)Row["score"]; this.Tags = new List <string>(); this.AllowPets = PiciEnvironment.EnumToBool(Row["allow_pets"].ToString()); this.AllowPetsEating = PiciEnvironment.EnumToBool(Row["allow_pets_eat"].ToString()); this.AllowWalkthrough = PiciEnvironment.EnumToBool(Row["allow_walkthrough"].ToString()); this.AllowRightsOverride = PiciEnvironment.EnumToBool(Row["allow_rightsoverride"].ToString()); this.Hidewall = PiciEnvironment.EnumToBool(Row["allow_hidewall"].ToString()); this.Password = (string)Row["password"]; this.Wallpaper = (string)Row["wallpaper"]; this.Floor = (string)Row["floor"]; this.Landscape = (string)Row["landscape"]; this.Landscape = (string)Row["landscape"]; this.FloorThickness = (int)Row["floorthickness"]; //this.Event = null; Dictionary <int, int> IconItems = new Dictionary <int, int>(); if (!string.IsNullOrEmpty(Row["icon_items"].ToString())) { foreach (string Bit in Row["icon_items"].ToString().Split('|')) { if (string.IsNullOrEmpty(Bit)) { continue; } string[] tBit = Bit.Replace('.', ',').Split(','); int a = 0; int b = 0; if (tBit.Length > 1) { int.TryParse(tBit[1], out b); } else { int.TryParse(tBit[0], out a); } try { if (!IconItems.ContainsKey(a)) { IconItems.Add(a, b); } } catch (Exception e) { Logging.LogException("Exception: " + e.ToString() + "[" + Bit + "]"); } } } this.myIcon = new RoomIcon((int)Row["icon_bg"], (int)Row["icon_fg"], IconItems); foreach (string Tag in Row["tags"].ToString().Split(',')) { this.Tags.Add(Tag); } }