public GravityPointMass(Body source, Scalar metersPerDistanceUnit, Lifespan lifetime) : base(GetLifeSpan(source, lifetime)) { if (metersPerDistanceUnit <= 0) { throw new ArgumentOutOfRangeException("metersPerDistanceUnit"); } this.source = source; this.metersPerDistanceUnit = metersPerDistanceUnit; }
private Body(Body copy) { Initialize(); this.ignoresCollisionResponce = copy.ignoresCollisionResponce; this.shape = copy.shape; this.massInfo = copy.massInfo; this.coefficients = copy.coefficients; this.collisionIgnorer = copy.collisionIgnorer; this.matrices = copy.matrices.Duplicate(); this.state = copy.state.Duplicate(); this.lifetime = copy.lifetime.Duplicate(); this.transformation = copy.transformation; this.linearDamping = copy.linearDamping; this.angularDamping = copy.angularDamping; this.ignoresCollisionResponce = copy.ignoresCollisionResponce; this.ignoresGravity = copy.ignoresGravity; this.ignoresPhysicsLogics = copy.ignoresPhysicsLogics; this.isTransformed = copy.isTransformed; this.isCollidable = copy.isCollidable; this.isEventable = copy.isEventable; this.tag = copy.tag; }
private void CreateWalls() { var wallCoff = new Coefficients(0.8f, 0.95f); var wallLife = new Lifespan(); var flrState = new PhysicsState(new ALVector2D((float)0.0, ((float)ActualWidth) * ((float)0.5), (float)ActualHeight + 100.0)); var flrShape = new PolygonShape(VertexHelper.CreateRectangle(ActualWidth, 200), 2); var bdyFloor = new Body(flrState, flrShape, float.PositiveInfinity, wallCoff, wallLife); var ceiState = new PhysicsState(new ALVector2D((float)0.0, ((float)ActualWidth) * ((float)0.5), -100.0)); var ceiShape = new PolygonShape(VertexHelper.CreateRectangle(ActualWidth, 200), 2); var bdyCeiling = new Body(ceiState, ceiShape, float.PositiveInfinity, wallCoff, wallLife); var lwlState = new PhysicsState(new ALVector2D((float)0.0, -100.0, ((float)ActualHeight) * ((float)0.5))); var lwlShape = new PolygonShape(VertexHelper.CreateRectangle(200, ActualHeight), 2); var bdyLeftWall = new Body(lwlState, lwlShape, float.PositiveInfinity, wallCoff, wallLife); var rwlState = new PhysicsState(new ALVector2D((float)0.0, (float)ActualWidth + 100.0, ((float)ActualHeight) * ((float)0.5))); var rwlShape = new PolygonShape(VertexHelper.CreateRectangle(200, ActualHeight), 2); var bdyRightWall = new Body(rwlState, rwlShape, float.PositiveInfinity, wallCoff, wallLife); engine.AddBody(bdyFloor); engine.AddBody(bdyCeiling); engine.AddBody(bdyLeftWall); engine.AddBody(bdyRightWall); }
public VelocityLimiter(Scalar maxLinearVelocity, Scalar maxAngularVelocity, Lifespan lifetime) : base(lifetime) { if (maxLinearVelocity < 0) { throw new ArgumentOutOfRangeException("maxLinearVelocity"); } if (maxAngularVelocity < 0) { throw new ArgumentOutOfRangeException("maxAngularVelocity"); } this.maxLinearVelocity = maxLinearVelocity; this.maxAngularVelocity = maxAngularVelocity; }
public BaseModelBody(PhysicsState state, IShape shape, MassInfo massInfo, Coefficients coefficients, Lifespan lifetime, Guid modelId) : base(state, shape, massInfo, coefficients, lifetime) { if (modelId == Guid.Empty) { throw new ArgumentException("'guid' cannot be empty!"); } ModelId = modelId; }
/// <summary> /// Creates a new Body Instance. /// </summary> /// <param name="state">The State of the Body.</param> /// <param name="shape">The Shape of the Body.</param> /// <param name="mass">The mass of the Body The inertia will be aquired from the Shape.</param> /// <param name="coefficients">A object containing coefficients.</param> /// <param name="lifeTime">A object Describing how long the object will be in the engine.</param> public Body( PhysicsState state, IShape shape, Scalar mass, Coefficients coefficients, Lifespan lifetime) : this( state, shape, GetMassInfo(mass, shape), coefficients, lifetime) { }
/// <summary> /// Initializes a new instance of the <see cref="FixedSlidingHingeJoint"/> class. /// </summary> /// <param name="body">The body.</param> /// <param name="anchor">The anchor.</param> /// <param name="lifetime">The lifetime.</param> /// <param name="orientation">The orientation.</param> public FixedSlidingHingeJoint(Body body, Vector2D anchor, Lifespan lifetime, Orientation orientation) : base(lifetime) { if (body == null) { throw new ArgumentNullException("body"); } this.body = body; this.anchor = anchor; Orientation = orientation; body.ApplyPosition(); Vector2D.Transform(ref body.Matrices.ToBody, ref anchor, out localAnchor1); softness = 0.001f; biasFactor = 0.2f; distanceTolerance = Scalar.PositiveInfinity; }
public HingeJoint(Body body1, Body body2, Vector2D anchor, Lifespan lifetime) : base(lifetime) { if (body1 == null) { throw new ArgumentNullException("body1"); } if (body2 == null) { throw new ArgumentNullException("body2"); } this.body1 = body1; this.body2 = body2; body1.ApplyMatrix(); body2.ApplyMatrix(); Matrix3x3 matrix1 = body1.Shape.MatrixInv.VertexMatrix; Matrix3x3 matrix2 = body2.Shape.MatrixInv.VertexMatrix; Vector2D.Transform(ref matrix1, ref anchor, out localAnchor1); Vector2D.Transform(ref matrix2, ref anchor, out localAnchor2); relaxation = 1.0f; biasFactor = .1f; }
/// <summary> /// Creates a new Body Instance. /// </summary> /// <param name="state">The State of the Body.</param> /// <param name="shape">The Shape of the Body.</param> /// <param name="massInfo">A object describing the mass and inertia of the Body.</param> /// <param name="coefficients">A object containing coefficients.</param> /// <param name="lifeTime">A object Describing how long the object will be in the engine.</param> public Body( PhysicsState state, IShape shape, MassInfo massInfo, Coefficients coefficients, Lifespan lifetime) { if (state == null) { throw new ArgumentNullException("state"); } if (shape == null) { throw new ArgumentNullException("shape"); } if (massInfo == null) { throw new ArgumentNullException("massInfo"); } if (coefficients == null) { throw new ArgumentNullException("coefficients"); } if (lifetime == null) { throw new ArgumentNullException("lifetime"); } Initialize(); this.matrices = new Matrices(); this.transformation = Matrix2x3.Identity; this.state = new PhysicsState(state); this.Shape = shape; this.massInfo = massInfo; this.coefficients = coefficients; this.lifetime = lifetime; this.linearDamping = 1; this.angularDamping = 1; this.isCollidable = true; this.isEventable = true; this.ApplyPosition(); }
private Body(Body copy) { this.proxies = new LinkedList <BodyProxy>(); this.ignoresCollisionResponce = copy.ignoresCollisionResponce; this.shape = copy.shape; this.massInfo = copy.massInfo; this.coefficients = copy.coefficients; this.collisionIgnorer = copy.collisionIgnorer; this.matrices = copy.matrices.Duplicate(); this.state = copy.state.Duplicate(); this.lifetime = copy.lifetime.Duplicate(); this.transformation = copy.transformation; this.linearDamping = copy.linearDamping; this.angularDamping = copy.angularDamping; this.ignoresCollisionResponce = copy.ignoresCollisionResponce; this.ignoresGravity = copy.ignoresGravity; this.isCollidable = copy.isCollidable; this.ignoresGravity = copy.ignoresGravity; this.isTransformed = copy.isTransformed; this.tag = (copy.tag is ICloneable) ? (((ICloneable)copy.tag).Clone()) : (copy.tag); }
public Lifespan(Scalar age, Scalar maxAge, Lifespan master) { this.age = age; this.maxAge = maxAge; this.master = master; }
public Lifespan(Scalar maxAge, Lifespan master) : this(0, maxAge, master) { }
public Lifespan(Lifespan master) : this(0, -1, master) { }
public static DisposeCallback CreateTank(DemoOpenInfo info, Vector2D position,List<Body> result) { Lifespan avatarLifespan = new Lifespan(); IShape shape = ShapeFactory.CreateSprite(Cache<SurfacePolygons>.GetItem("tank.png"), 4, 18, 2); ObjectIgnorer ignorer = new ObjectIgnorer(); Body tankBody = new Body(new PhysicsState(new ALVector2D(0, 0, 0)), shape, 300,//new MassInfo(40, Scalar.PositiveInfinity), new Coefficients(0, 1), avatarLifespan); result.Add(tankBody); tankBody.State.Position.Linear += position; tankBody.ApplyPosition(); tankBody.CollisionIgnorer = ignorer; BodyGraphic graphic = CreateGraphic(tankBody); graphic.ZOrder = 2; info.Scene.AddGraphic(graphic); Scalar wheelSize = 18; Scalar wheelSpacing = -9; Scalar lenghtPercent = .84f; Matrix2x3 ident = Matrix2x3.Identity; BoundingRectangle rect; shape.CalcBoundingRectangle(ref ident, out rect); Scalar y = (rect.Max.Y + 4); Body lastWheel = null; BoundingPolygon polygon = new BoundingPolygon(shape.Vertexes); Ray ray2 = new Ray(new Vector2D(rect.Max.X, y), -Vector2D.YAxis); Scalar y3 = y - polygon.Intersects(ray2); Vector2D avatarBarrelOffset = new Vector2D(rect.Max.X + 10, y3); CircleShape wheelShape = ShapeFactory.CreateColoredCircle(wheelSize, 30); Scalar force = 0; for (Scalar x = rect.Min.X + wheelSize; x < (rect.Max.X - wheelSize) * lenghtPercent; x += (wheelSize * 2 + wheelSpacing)) { Ray ray = new Ray(new Vector2D(x, y), -Vector2D.YAxis); Scalar y2 = y - polygon.Intersects(ray); Vector2D offset = new Vector2D(x, y2); Body wheel = new Body( new PhysicsState(new ALVector2D(0, offset + position)), wheelShape, 10, new Coefficients(0, 3),// coefficients.Duplicate(), avatarLifespan); result.Add(wheel); wheel.CollisionIgnorer = ignorer; wheel.AngularDamping = .9f; wheel.Updated += delegate(object sender, UpdatedEventArgs e) { wheel.State.ForceAccumulator.Angular += force; }; info.Scene.AddGraphic(CreateGraphic(wheel)); HingeJoint joint = new HingeJoint(tankBody, wheel, offset + position, avatarLifespan); joint.Softness = .1f; info.Scene.Engine.AddJoint(joint); if (lastWheel != null) { AngleJoint joint2 = new AngleJoint(lastWheel, wheel, avatarLifespan); info.Scene.Engine.AddJoint(joint2); } lastWheel = wheel; } CircleShape weaponShape = ShapeFactory.CreateColoredCircle(5, 8); //now begins the abuse of anominous delegates (BIG TIME) EventHandler<KeyboardEventArgs> keyDownHandler = delegate(object sender, KeyboardEventArgs e) { switch (e.Key) { case Key.LeftArrow: force = -1500000; break; case Key.RightArrow: force = 1500000; break; case Key.Space: Scalar velocity = 2000; Matrix2x3 toWorld = tankBody.Matrices.ToWorld; Matrix2x2 toWorldNormal = tankBody.Matrices.ToWorldNormal; // Matrix2D mat = avatarBodies[0].Matrices.ToWorld; Vector2D direction = toWorldNormal * Vector2D.XAxis; PhysicsState state = new PhysicsState(); state.Position.Linear = toWorld * (avatarBarrelOffset); state.Velocity.Linear = velocity * direction + tankBody.State.Velocity.Linear; Body weapon = new Body(state, weaponShape, 5, new Coefficients(1, 1), new Lifespan(10)); //weapon.CollisionIgnorer = tankBody.CollisionIgnorer; weapon.Collided += delegate(object sender2, CollisionEventArgs e2) { if (!weapon.Lifetime.IsExpired) { weapon.Lifetime.IsExpired = true; AddParticles(info, weapon.State.Position.Linear, weapon.State.Velocity.Linear * .5f, 50); } }; // weapon.Collided += weapon_Collided; tankBody.State.Velocity.Linear -= (velocity * weapon.Mass.Mass * tankBody.Mass.MassInv) * direction; info.Scene.AddGraphic(CreateGraphic(weapon)); break; } }; EventHandler<KeyboardEventArgs> keyUpHandler = delegate(object sender, KeyboardEventArgs e) { switch (e.Key) { case Key.LeftArrow: force = 0; break; case Key.RightArrow: force = 0; break; } }; Events.KeyboardDown += keyDownHandler; Events.KeyboardUp += keyUpHandler; return delegate() { Events.KeyboardDown -= keyDownHandler; Events.KeyboardUp -= keyUpHandler; }; }
public GravityPointField(Vector2D location, Scalar gravity, Lifespan lifetime) : base(lifetime) { this.location = location; this.gravity = gravity; }
void CreateAvatar() { Lifespan avatarLifespan = new Lifespan(); Sprite sprite = GetSprite("tank.png"); Vector2D[][] polygons = sprite.Polygons; MultiPolygonShape shape = new MultiPolygonShape(polygons, 4); shape.Tag = sprite; ObjectIgnorer ignorer = new ObjectIgnorer(); Body a = new Body(new PhysicsState(new ALVector2D(0, 0, 0)), shape, 300,//new MassInfo(40, Scalar.PositiveInfinity), coefficients.Duplicate(), avatarLifespan); a.Updated += new EventHandler<UpdatedEventArgs>(avatar_Updated); avatarBodies = new List<Body>(); avatarOffsets = new List<Vector2D>(); avatarJoints = new List<Joint>(); avatarBodies.Add(a); a.CollisionIgnorer = ignorer; Scalar wheelSize = 18; Scalar wheelSpacing = -9; Scalar lenghtPercent = .84f; Matrix2x3 ident = Matrix2x3.Identity; BoundingRectangle rect; shape.CalcBoundingRectangle(ref ident, out rect); Scalar y = (rect.Max.Y +4) ; Body lastWheel = null ; BoundingPolygon polygon = new BoundingPolygon(polygons[0]); Ray ray2 = new Ray(new Vector2D(rect.Max.X, y), -Vector2D.YAxis); Scalar y3 = y - polygon.Intersects(ray2); avatarBarrelOffset = new Vector2D(rect.Max.X, y3); for (Scalar x = rect.Min.X + wheelSize ; x < (rect.Max.X - wheelSize ) * lenghtPercent; x += (wheelSize*2 + wheelSpacing)) { Ray ray = new Ray(new Vector2D(x, y), -Vector2D.YAxis); Scalar y2 = y- polygon.Intersects(ray); Vector2D offset = new Vector2D(x, y2); Body wheel = new Body( new PhysicsState(new ALVector2D(0, offset)), new CircleShape(wheelSize, 30), 10, new Coefficients(0,3),// coefficients.Duplicate(), avatarLifespan); HingeJoint joint = new HingeJoint(a, wheel, offset, avatarLifespan); joint.Softness = .1f; wheel.CollisionIgnorer = ignorer; if (lastWheel != null) { AngleJoint joint2 = new AngleJoint(lastWheel, wheel, avatarLifespan); avatarJoints.Add(joint2); } avatarJoints.Add(joint); avatarOffsets.Add(offset); avatarBodies.Add(wheel); lastWheel = wheel; } }
public BoneBody(PhysicsState state, IShape shape, MassInfo massInfo, Coefficients coefficients, Lifespan lifetime, Guid modelId) : base(state, shape, massInfo, coefficients, lifetime, modelId) { }
protected Joint(Lifespan lifetime) { Lifetime = lifetime; }
public ChainMember(PhysicsState state, IShape shape, MassInfo mass, Coefficients coefficients, Lifespan lifetime, Guid modelId) : base(state, shape, mass, coefficients, lifetime, modelId) { }
public BaseModelBody(PhysicsState state, IShape shape, double mass, Coefficients coefficients, Lifespan lifetime, Guid modelId) : this(state, shape, new MassInfo { Mass = mass }, coefficients, lifetime, modelId) { }
public static FixedHingeJoint FixedHingeJointFactory(Body body, Vector2D anchor, Lifespan lifetime) { FixedHingeJoint joint = new FixedHingeJoint(body, anchor, lifetime); joint.Softness = TangramInformation.Softness; joint.BiasFactor = TangramInformation.BiasFactor - 0.1f; return joint; }
public override void Init(PrototypingFramework.engine.GameEngine game) { base.Init(game); world = new PhysicsEngine(); world.BroadPhase = new Physics2DDotNet.Detectors.SelectiveSweepDetector(); world.Solver = new Physics2DDotNet.Solvers.SequentialImpulsesSolver(); PhysicsTimer timer = new PhysicsTimer(world.Update, .01f); timer.IsRunning = true; rs = new RectangleShape(new SFML.Window.Vector2f(10, 10)); rs.FillColor = Color.Black; rs.Position = new SFML.Window.Vector2f(10, 5); Coefficients coffecients = new Coefficients(/*restitution*/1, /*friction*/.5f); IShape shape2 = new PolygonShape(VertexHelper.CreateRectangle(10, 20), 3); body2 = new Body(new PhysicsState(new ALVector2D(0,10,5)), shape2, 5, coffecients, new Lifespan()); world.AddBody(body2); PhysicsLogic logGravity; logGravity = (PhysicsLogic)new GravityField(new Vector2D(0f, 200f), new Lifespan()); //pretty basic, create a downward force world.AddLogic(logGravity); Body bdyFloor; PhysicsState flrState; PolygonShape flrShape; Coefficients flrCoff; Lifespan flrLife; flrState = new PhysicsState(new ALVector2D((float)0.0, 0, (float)_game.Window.Size.Y-64)); //create the state, centering the x-axis on screen and bottom of the y-axis flrShape = new PolygonShape(VertexHelper.CreateRectangle(_game.Window.Size.X, 64), 2); //create form.widthX64 rectangle (sq) with grid spacing at 2 flrCoff = new Coefficients(0.5f, 0.4f, 0.4f); //might require tuning to your liking... flrLife = new Lifespan(); //forever and ever bdyFloor = new Body(flrState, flrShape, float.PositiveInfinity, flrCoff, flrLife); //never ending mass means it isn't going to move on impact bdyFloor.IgnoresGravity = true; //make sure the floor stays world.AddBody(bdyFloor); floor = new RectangleShape(new SFML.Window.Vector2f( _game.Window.Size.X,64)); floor.Position = new SFML.Window.Vector2f(0, _game.Window.Size.Y - 64); floor.FillColor = Color.Red; }
static Lifespan GetLifeSpan(Body source, Lifespan lifetime) { if (source == null) { throw new ArgumentNullException("source"); } if (lifetime == null) { throw new ArgumentNullException("lifeTime"); } return new Lifespan(lifetime.Age, lifetime.MaxAge, source.Lifetime); }
public GravityField(Vector2D gravity, Lifespan lifetime) : base(lifetime) { this.gravity = gravity; }
protected PhysicsLogic(Lifespan lifetime) { this.Lifetime = lifetime; }