public NamedUnit(IUnitSystem unitSystem, String name, Unit physicalUnit, CalculatorEnvironment environment = null /* = null */) { this.Environment = environment; if (physicalUnit != null) { this.pu = physicalUnit; } else { this.pu = MakeBaseUnit(name, unitSystem); } }
public Boolean FindNameSpace(String nameSpaceName, out CalculatorEnvironment context) { // Check this namespace if (Name != null && Name.Equals(nameSpaceName, StringComparison.OrdinalIgnoreCase)) { context = this; return(true); } else // Check outher context if (OuterContext != null) { return(OuterContext.FindNameSpace(nameSpaceName, out context)); } context = null; return(false); }
public CalculatorEnvironment(CalculatorEnvironment outerContext, string name, EnvironmentKind environmentkind) { this.OuterContext = outerContext; this.Name = name; this.environmentkind = environmentkind; }
public FunctionParseInfo(CalculatorEnvironment staticOuterContext, string NewFunctionName) { this.FunctionName = NewFunctionName; this.Function = new PhysicalQuantityCommandsFunction(staticOuterContext); }
public NamedUnit(IUnitSystem unitSystem, String name, String unitSymbol, Quantity unitValue, CalculatorEnvironment environment /* = null */) { this.Environment = environment; if (unitValue != null) { if ((unitSystem == null) && (unitValue.Unit != null)) { unitSystem = unitValue.Unit.ExponentsSystem; } if (unitValue.Value != 0 && unitValue.Value != 1) { this.pu = MakeScaledUnit(name, unitSymbol, unitSystem, unitValue.Unit, unitValue.Value); } else { this.pu = unitValue.Unit; } } else { this.pu = MakeBaseUnit(name, unitSymbol, unitSystem); } }
public NamedUnit(IUnitSystem unitSystem, String name, Quantity physicalQuantity, CalculatorEnvironment environment /* = null */) { this.Environment = environment; if (physicalQuantity != null) { if ((unitSystem == null) && (physicalQuantity.Unit != null)) { unitSystem = physicalQuantity.Unit.ExponentsSystem; } if (physicalQuantity.Value != 0 && physicalQuantity.Value != 1) { this.pu = MakeScaledUnit(name, unitSystem, physicalQuantity.Unit, physicalQuantity.Value); } else { this.pu = physicalQuantity.Unit; } } else { this.pu = MakeBaseUnit(name, unitSystem); } }