/// <summary>Loads the entire state of the material from a descriptor with a single call. </summary> /// <param name="desc">The descriptor used to set this objects state.</param> public virtual void loadFromDesc(NxMaterialDesc desc) { if (doSetFunctionPointers) { throw new System.NotSupportedException("Cannot call abstract base member"); } NxMaterial_loadFromDesc_INVOKE(ClassPointer, doSetFunctionPointers, (desc != null ? desc.ClassPointer : NullRef)); }
private void loadFromDesc_virtual(IntPtr desc) { loadFromDesc(NxMaterialDesc.GetClass(desc)); }
private void saveToDesc_virtual(IntPtr desc) { saveToDesc(NxMaterialDesc.GetClass(desc)); }