/// <summary>Retrieve an array of triangles to render. </summary> public NxDebugTriangle getTriangles() { return(NxDebugTriangle.GetClass(NxDebugRenderable_getTriangles_INVOKE(ClassPointer, doSetFunctionPointers))); }
/// <summary></summary> public NxDebugRenderable(uint np, NxDebugPoint p, uint nl, NxDebugLine l, uint nt, NxDebugTriangle t) : base(new_NxDebugRenderable_INVOKE(false, np, (p != null ? p.ClassPointer : NullRef), nl, (l != null ? l.ClassPointer : NullRef), nt, (t != null ? t.ClassPointer : NullRef))) { GC.ReRegisterForFinalize(this); }