// Token: 0x06003FF6 RID: 16374 RVA: 0x00141ABC File Offset: 0x0013FEBC public static void Create() { if (PhysSoundTempAudioPool.Instance != null) { return; } GameObject gameObject = new GameObject("PhysSound Temp Audio Pool"); PhysSoundTempAudioPool physSoundTempAudioPool = gameObject.AddComponent <PhysSoundTempAudioPool>(); physSoundTempAudioPool.Initialize(); }