public override bool IsColliding(PhysCollider collider, out CollisionContact manifold, out bool isBodyA) { if (collider is PhysBoxCollider2D) { PhysBoxCollider2D other = collider as PhysBoxCollider2D; isBodyA = false; return(CollisionDetector.IsCollidingRect(other.CollisionBodyWS, CollisionBodyWS, out manifold)); } else if (collider is PhysSphereCollider2D) { PhysSphereCollider2D other = collider as PhysSphereCollider2D; isBodyA = true; return(CollisionDetector.IsCollidingSphere(CollisionBodyWS, other.CollisionBodyWS, out manifold)); } else if (collider is PhysPolyCollider2D) { PhysPolyCollider2D other = collider as PhysPolyCollider2D; isBodyA = false; return(CollisionDetector.IsCollidingPoly(other.CollisionBodyWS, CollisionBodyWS, out manifold)); } isBodyA = false; manifold = null; return(false); }
public virtual bool IsColliding(PhysCollider collider, out CollisionContact manifold, out bool isBodyA) { manifold = null; isBodyA = true; return(false); }