public PhotonGenerator(PhotosystemWing currentSystem, int frequency) : base(currentSystem, frequency, currentSystem.Handler) { this.Photons = new List<Photon>(); this.ThisSystem = currentSystem; this.BlueTexture = this.CurrentSystem.Handler.Content.Load<Texture2D>("Textures/Photon"); this.BlueWarning = this.CurrentSystem.Handler.Content.Load<Texture2D>("Textures/PhotonWarning"); this.BadTexture = this.CurrentSystem.Handler.Content.Load<Texture2D>("Textures/PhotonBad"); this.BadWarning = this.CurrentSystem.Handler.Content.Load<Texture2D>("Textures/PhotonBadWarning"); }
public SystemHandler(SpriteBatch batch, ContentManager content) { this.Batch = batch; this.Content = content; this.RNG = new Random(); this.CurrentStage = Stage.Photon; this.TextFont = Content.Load<SpriteFont>("Font/TextFont"); this.TextList = null; this.TextIndex = 0; this.TextLocation = new Vector2(20, 550); this.ButtonLag = 0; this.One = new PhotosystemWing(this); this.Two = new PhotosystemETC(this); }