public virtual void SendFrame(ArraySegment <byte> data, FrameFlags flags, byte evNumber, byte voiceId, int channelId, int targetPlayerId, bool reliable, LocalVoice localVoice) { object[] content = protocol.buildFrameMessage(voiceId, evNumber, data, flags); var sendOpt = new SendOptions() { Reliability = reliable, Channel = photonChannelForCodec(localVoice.Info.Codec), Encrypt = localVoice.Encrypt }; var opt = new RaiseEventOptions(); if (targetPlayerId == -1) { opt.TargetActors = new int[] { this.LocalPlayer.ActorNumber }; } else if (targetPlayerId != 0) { opt.TargetActors = new int[] { targetPlayerId }; } if (localVoice.DebugEchoMode) { opt.Receivers = ReceiverGroup.All; } opt.InterestGroup = localVoice.InterestGroup; lock (sendLock) { this.OpRaiseEvent(VoiceEvent.Code, content, opt, sendOpt); } this.LoadBalancingPeer.SendOutgoingCommands(); }
public void SendFrame(ArraySegment <byte> data, byte evNumber, byte voiceId, int channelId, LocalVoice localVoice) { object[] content = protocol.buildFrameMessage(voiceId, evNumber, data); var sendOpt = new SendOptions() { Reliability = localVoice.Reliable, Channel = photonChannelForCodec(localVoice.info.Codec), Encrypt = localVoice.Encrypt }; var opt = new RaiseEventOptions(); if (localVoice.DebugEchoMode) { opt.Receivers = ReceiverGroup.All; } opt.InterestGroup = localVoice.InterestGroup; lock (sendLock) { this.OpRaiseEvent(VoiceEvent.Code, content, opt, sendOpt); } this.LoadBalancingPeer.SendOutgoingCommands(); }