public void Start() { foreach (Renderer r in GetComponentsInChildren <Renderer>()) { r.material.color = PlayAttribut.GetColor(photonView.Owner.GetPlayerNumber()); } }
public void Awake() { playerListEntries = new Dictionary <int, GameObject>(); foreach (Player p in PhotonNetwork.PlayerList) { GameObject entry = Instantiate(PlayerOverviewEntryPrefab); entry.transform.SetParent(gameObject.transform); entry.transform.localScale = Vector3.one; entry.GetComponent <Text>().color = PlayAttribut.GetColor(p.GetPlayerNumber()); entry.GetComponent <Text>().text = string.Format("{0}\nScore: {1}\nLives: {2}", p.NickName, p.GetScore(), PlayAttribut.PLAYER_MAX_LIVES); playerListEntries.Add(p.ActorNumber, entry); } }