protected MmoActor(PeerBase peer, World world) { this.peer = peer; this.world = world; this.interestAreas = new Dictionary <byte, InterestArea>(); this.interestItems = new InterestItems(peer); }
protected MmoActor(PeerBase peer, World world) { this.peer = peer; this.world = world; this.interestAreas = new Dictionary <byte, InterestArea>(); this.interestItems = new InterestItems(peer); log.InfoFormat("mmoactor ctor"); Hitpoints = GlobalVars.playerHitPoints; }